Battlefield: Bad Company

Genre
FPS
Released on
Xbox 360
6/23/2008
Pub
EA GAMES
Dev
Digital Illusions
Released on
PlayStation 3
6/23/2008
Pub
EA GAMES
Dev
Digital Illusions
8.0
As rated by Gamervision

Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest for riches and revenge. Featuring a dramatic storyline flavored with dark humor, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.

The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house – anything can happen on an ever-changing battlefield, forcing players, their teammates, and enemies to react accordingly.

Battlefield: Bad Company also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.

Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite game engine, delivering unrivaled graphics, effects and gameplay.

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Review

Name: Battlefield: Bad Company
Genre: First-Person-Shooter
Platforms: Xbox 360, PlayStation 3 (Reviewed on Xbox 360)

Battlefield: Bad Company is the first entry in the Battlefield series made specifically for consoles. Unlike Battlefield: Modern Combat which came out a few years back, Bad Company was constructed from the ground up with the Xbox 360 and PlayStation 3 in mind, and because of this the game is drastically different from its PC brethren. Since it was announced, gamers have been looking forward to the quirky plot, airtight gameplay, and destructible environments promised with the inclusion of DICE’s new Frostbite engine. However, many thought that being able to destroy a few walls was more of a gimmick, and that the game would end up becoming repetitive fast. Now that the game is out, I can promise you that these fears are off-base, and the game definitely lives up to the standards DICE’s Battlefield series has always maintained.

Destructive environments don’t feel tacked on or gimmicky in the game, and being able to destroy walls significantly alters the gameplay for both the single-player campaign and online multiplayer. The aspect of “cover,” which has been becoming more and more important in this generation of shooters, is completely twisted around, and hiding behind a wall for too long can be as dangerous as running down the middle of the street. Nearly everything in the game can be blown apart with the proper tools: grenades, rockets, and all types of explosions will send rubble flying in every direction, leaving a building with nothing to speak of other than a frame.

Read Full Review Coop Mon, 30 June 2008 11:12AM 3 Comments
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