Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game’s single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.
A few months ago, I walked over to the Bethesda booth during the Penny-Arcade Expo in Seattle and played through a level of Rogue Warrior. I was literally blown away by how mediocre it was, and wondered if it was possible for Rebellion Games to turn everything around before the game was released in November. When November rolled around, the game didn’t release, being pushed back to December. When a game is released in December, its quality is immediately suspect, and it’s often considered to be a month that publishers ship games of low quality, essentially cutting their losses and hoping that a few foolish consumers might pick it up for the holidays. Rogue Warrior had everything stacked up against it when it was finally released, huge delays, a publisher shift, and a release date in December, but there was one thing that forced at least slight optimism: Bethesda. Bethesda doesn’t really make mistakes, as proven with the Elder Scrolls series and Fallout, so their support goes a long way. The hope was that the overall package would hold together, even if the previews didn’t, and that they knew something that the rest of us didn’t.
They didn’t.
Star Trek Voyager: Elite Force is as close as we've come so far to actually being able to participate in an away team mission. The plot of this first-person shooter is pure Star Trek: during a battle with an alien ship, the badly damaged USS Voyager is transported by mysterious means to a strange spaceship graveyard. It isn't long before the Voyager crew members discover they aren't the only abductees trying to patch their vessel together and escape, and the adventure begins. As a member of Voyager's newly formed hazard team, it's your job to secure required repair materials, gather information about the other survivors, and ultimately enable Voyager to resume its long journey home.
Frequently there are two or more team members with you (including familiar faces like Seven of Nine), which lets missions play out more like episodes from the series than a solo firefight that just happens to take place in a Star Trek setting. Other team members will disable security fields, analyze data, converse with you as the mission progresses, and add some much-needed firepower in the tough battle sequences. Elite Force uses the Quake III engine to good effect, serving up some beautiful environments, colorful special effects, and smooth frame rates. Our only gripe is that all the missions take place inside various spacecraft, but the architecture used by each race is unique so that it isn't too repetitive.
Shortly after her second adventure, Alice's parents are killed in a fire of which she is the only survivor. Becoming catatonic after having attempted suicide , she is institutionalised in Rutledge Asylum. Years later, the White Rabbit summons Alice to aid a radically altered Wonderland, now under the despotic rule of the Queen of Hearts. The Cheshire Cat in particular now looks very different from Sir John Tenniel's original illustration: he is shown here as skeletally thin and his grin looks more devious than mischievous. The Cat is Alice's constant companion throughout the game, popping up now and again to guide the player or offer advice.
Greg Hastings' Tournament Paintball offers the most complete and realistic paintball experience without taking a paintball to the chest. This fast, intense, and dynamic game offers players a truly exhilarating sporting experience incorporating all the most integral elements of actual paintball action. With real pros, authentic venues, sponsors, and equipment, Greg Hastings' Tournament Paintball is the cornerstone of a new franchise and genre in the sporting games market.
America's Army: True Soldiers allows players to immerse themselves within the infantry experience of a modern Soldier. The game accurately portrays the values that guide Soldiers in the U.S. Army, by specifically incorporating gameplay based on mission accomplishment, teamwork, leadership, rules of engagement and respect for life and property. Just like in real combat, honor and respect must be earned, and in the game, the Play-Lead-Recruit feature allows players to earn respect as they move up through the ranks and become true leaders. Teammates can award points to other team members who play honorably and jump in when the mission is on the line. Play in single players mode and take on roles such as Rifleman, Grenadier, Automatic Rifleman and Sniper. Or, play in multiplayer mode using the Xbox LIVE gaming service Clan support to compete online.
An accidental hero finds himself on a remote tropical paradise, where a madman plays God; engineering various species of enhanced creatures to replace what he believes is a genetic dead-end… mankind. The game is set around 2020 on a set of tropical islands in the pacific. And has a strong tropical-paradise feel, scenic in its beauty, but, harbors a terrible threat. It is a mix of jungle / primal / and next-gen technology. As the player you find yourself drawn into a secretive plot involving secret research facilities with scientists involved in military genetic-research, a secret "security" force of mercenaries, and, advanced net-generation weaponry and equipment.