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Video Game Voice Acting
Posted 11 months, 1 weeks ago by Coop

Reuters posted an article today about the gaming industry giving a second life to actors whose careers have been on the fritz. One example they give is Keith David, who hasn’t been in a large, popular role since the Thing in 1982. Well, that is if you don’t count his role in Halo 2 and Halo 3, voicing the universally beloved Arbiter.


"I'm not a big videogame player," David said. "But once I was on the set of a film and one of the grips came up to me and said 'I know you're the voice of the Arbiter, can I have your autograph'?"

Other actors have moved from movies to gaming, even if the payment is lower. Ex-Hollywood actors do both the voices of Kratos from God of War and Sam Fisher from Splinter Cell – and the trend towards game voice acting is an increasing one.

How important is voice acting in gaming to you? For me, it can really make or break a game. Uncharted: Drakes Fortune might not have been as big of a hit if not for the cinematic cut scenes and out of this world voice acting. Bad voice acting, in turn, can be a huge hindrance to immersion.

 

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Phoenix
Feb 01, 2008 06:35PM

Voice-acting is hugely important in a game, in my opinion. It can kill or save the entire experience. I mean, when I played Final Fantasy XII I was drawn into the whole thing mostly thanks to the stellar voice acting in it (Balthier, anyone?). However, I gave up five minutes into Mega Man X7 because the VA was completely atrocious. ("You're HI-nard?!?!")