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- Haze Script is Over 1,000 Pages Long
- Posted 9 months, 4 weeks ago by Coop
In a video segment filmed for the Sci-Fi channel, Haze's lead developer Rob Yascombe gave some new information about his upcoming PS3 first-person shooter. While running around Free Radical studios with a gun, acting poorly and saying the word “dream” more then any man ever has, Rob revealed that the full script for the game is over 1,000 pages long.
This includes everything from plot-important dialogue to useless banter between characters, but it is still an impressive length for any media. Most novels are around 300-400 pages in length and most screenplays are generally between 95-125 pages long.
Rob Yascombe goes on to talk about the games large cast of voice actors, counting in at a hefty 36, which is mostly comprised of talent from the Royal Shakespeare Academy and the Royal Academy of Dramatic Arts. He goes on to say, “the truth is, if we are brutally honest, actors are only interested really in two things: either a lot of money or a great script. We didn’t have a lot of money.” If nothing else, the game should be somewhat dramatic.
The title, which has been in development for nearly three years, has been subjected to numerous delays and negative press, leading many people to forget about it and write it off before it has even come out. However, as the scheduled release date of May 20 approaches, gamers may begin to hear some information worth getting excited for, which should turn Haze into less of a joke and more of a game.
At this point my hopes are low, but I still hold out some hope for Free Radical to pull off this ambitious title.
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It is pretty uncommon, but I do see your point. MMOs scripts must be ten times that amount.
Is 1,000 pages really uncommon in the gaming industry? Think about it... in a film there are typically four to five main characters along with the bit parts. Those people are the only characters that talk. The same concept is at work in the novel, the audience only gets to hear from a few character aside from the narrator. In a game script the writers have to add dialogue for EVERYONE IN THE GAME WORLD. I don't know exactly how Haze is going to work, but I'm assuming you walk up to Person A and press the "action" button to interact with them. If that's the case, all of that interation has to be scripted. And if they want the game to be immersive, the random NPCs will have to have something that adds depth to their characters. Nothing says "lame" like NPCs that walk around aimlessly and spout the same two or three lines of dialogue. Add that "depth enhancing" dialogue to the game's core script and I'm honestly not surprised to see the number of pages over a thousand. I'd hate to hear the number for something like Oblivion or Fallout 3...