Aggressors of Dark Kombat offers virtually no storyline to explain its fights. In fact, the prefight conversation sequences show that the fights are not much more than chance meetings. The player's chosen character will advance through a series of stages fighting a series of opponents because he doesn't like the way the other guy looks.
The game is viewed from the side perspective that virtually all 2D fighting games use. One player can fight against a computer-controlled opponent, or two players can fight against each other. Each character's life bar appears on the upper left or right of the screen, depending on starting location. A timer is located between the two life bars. When one character is drained of energy or the timer runs out, the match is over and the character left standing (or with more life, if neither characters were drained of energy) wins.
Fighting is done in a plane. Characters can move back and forth (left and right on the screen), as well as sideways (into and out of the screen). From time to time onlookers in the background will throw objects like bottles and shovels that the characters can pick up and use to inflict more damage on the opponent.
Players have eight characters to choose from, ranging from a redheaded ninja to a midget with a basketball. Each character has a distinctive stage to fight in. The game has no final boss. Instead, players win when they beat every character in the game including a mirror image of their chosen character. ~ Kyle Knight, All Game Guide