Albion
PC
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Despite a few petty game playing complaints, Blue Byte Software's fantasy role-playing adventure Albion is a refreshing entry in the genre. Set in a vast environment ripe for exploration, namely the planet Albion, you play as Tom Driscoll, a pilot from the mother ship Toronto who crash lands on what was thought to be a barren world. As he discovers quickly, nothing could be further from the truth: Albion is teeming with alien races to interact with, places to explore, rich and varied landscapes, various useful equipment and items with which to build an inventory, and scads of magic and potions available for healing and enhancement of your character's abilities. As you explore, your party can increase by up to five additional members, each with their own inventory (backpacks), which becomes important as inventory size is limited by character strength. This restriction is a bit annoying, as you will constantly strive for the right balance of what items to keep and which to either sell or drop. Gold is the currency used in Albion and unfortunately it is not plentiful--you'll have to sell items at stores, usually for paltry sums, and spend lots of time in the wilderness (beyond town borders) fighting monsters to collect items to sell.
The process of battle in Albion is conducted via a turn-based grid system where you give orders to each of your characters. Each encounter has the potential to be a lengthy affair. A nice feature of combat is that as long as one of your party survives, those who lost all their hit points do not die, but can be revived after battle through potions or magic. In most towns and dungeons, the game switches to first-person perspective and the auto-mapping feature kicks in, whereas when exploring larger outdoor areas an angled third-person view is used to view your party, which moves in single file.
Although Albion suffers from several small shortcomings, they do not singly or collectively detract enough from the overall experience to render the game a disappointment. To name a few: In certain areas graphics are somewhat dated, exploring outside of towns and cities can be overly tedious at times with a paucity of rewards available for the time invested in diligent searching, combat can be unduly slow and/or long, and the story relies on a significant amount of text through dialogue and cut scenes to advance the background story and characters encountered. For those not enamored by this latter function, patience is ultimately rewarded, so hang in there. The high points of the game far outweigh these niggling complaints: It has an effective and absorbing storyline, many interesting NPCs to meet and interact with, involved and varied character development that relies on several factors (skills, experience, etc.), a fully defined alien environment to explore, a myriad of engaging spells to cast, and more. Albion provides an entertaining romp through an alien world and has plenty of classic RPG features to satisfy the wanderlust of most RPG fans. ~ Michael L. House, All Game Guide
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Visual backgrounds and overall layout are rich and varied. Overall alien look supports the storyline admirably but the VGA graphics tend to be grainy and overdone in places. ~ Michael L. House, All Game Guide
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Nicely interwoven into the adventure and enhances the game playing experience. ~ Michael L. House, All Game Guide
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For those who enjoy old-fashioned RPGs with a rich story, varied landscapes, dungeons and towns to explore, and finely tuned interaction with NPCs, Albion will be a treat. The game is lengthy yet not boring--somewhat linear. ~ Michael L. House, All Game Guide
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Might be worth another look simply for the visual experience of the alien environment but ultimately any replay won't add significantly to the wonder of the first time through. ~ Michael L. House, All Game Guide
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Sufficiently detailed regarding game play and character development requirements. ~ Michael L. House, All Game Guide