Command & Conquer 4: Tiberian Twilight
The Command & Conquer name carries with it a hefty burden. Since the first game in the series, C&C has been the mother of all real-time strategies. It's the Wolfenstien 3D of the genre, the originator, the definition. Because of this, developers have, for the most part, been very careful when attaching the Command & Conquer name to a game. When it was revealed by Electronic Arts that EA LA, developers of Command & Conquer 3: Tiberium Wars, would be creating the fourth and final installment of the C&C series, the excitement was palpable. Now, to an oddly low amount of publicity, Command & Conquer 4: Tiberian Twilight has been released, bringing the Tiberium saga to an end.
The story picks up ten years after the events of Kane's Wrath, with humanity on the brink of extinction. Tiberium, the substance which was once the lifeblood of the planet, has grown out of control, and the Earth's years are numbered in the single digits. Kane, leader of the Brotherhood of Nod, arranges a treaty on the Global Defense Initiative in order to stop the spread, which, for the most part, is successful. Years later, hostilities between the factions cause another war, and players are given the option to choose a side to see the last Tiberium War to an end. While it sounds epic, the story is marred by an utterly uninteresting singleplayer campaign, and uncharacteristically bad cinematics. While the Command & Conquer series is known for its use of actors and a low-budget feel instead of CG characters to tell the story, Tiberian Twilight does it poorly, with bad acting and even worse scripts. Low-budget is one thing, but this looks like it was shuffled together by a high-school drama class, which is far from the send-off Command & Conquer deserves.