Command & Conquer: Red Alert 3 Commander's Challenge [Xbox Live Arcade]
Xbox 360
Review
Command & Conquer: Red Alert 3 Commander's Challenge [Xbox Live Arcade] (Xbox 360)
Touch the Screen, Comrade General
by Coop
Game Command & Conquer: Red Alert 3 Commander's Challenge [Xbox Live Arcade]
Platform Xbox 360
Genre(s) Strategy

While some might argue, most would agree that the Command & Conquer series gave birth to the modern real-time strategy title. One of the spin-offs from the core series, Red Alert, has become so popular over the years that it is as, if not more popular than the franchise it came from, with a tongue in cheek approach to the Cold War and alternate history. Known for silly cinematics and frantic, polished gameplay, the series has grown over time, seeing spin-offs land on many different consoles. Sadly, almost all have been mediocre, failing to perform on the same level as the PC iterations. With the recent release of Command & Conquer Red Alert, EA has moved the series onto the popular iPhone format, taking advantage of the touch-screen input and powerful processor to hopefully render these complaints moot.
In many ways, the release is a huge success. In terms of controls, which is always the biggest issue with both iPhone games and RTS ports, it's a blissful experience. Controlling units is relatively simple, and allows for precise enough control to give the player access to the entire army. As per usual in the C&C series, this means commanding a handful of tanks, ground units, and even airborne troops, all of which made the transfer from PC to phone well. Presentation, on the whole, is extremely high-quality, meaning the second largest folly of the iPhone platform was also avoided. EA was sure to pull out all the stops with this game, and the quality is extremely apparent.