Crimson Gem Saga
The PlayStation Portable has had a rough year or so, with a serious lack of titles and even fewer system exclusives. When Crimson Gem Saga was announced, I was excited about the prospect of an Atlus RPG giving me a reason to turn on my PSP again. From the very beginning, it was obvious that Crimson Gem Saga was inspired by more traditional role-playing games of the last two decades, with gems, sprites, and all of the turn-based fighting one would want in an RPG. As I delved deeper into the game, I found that it employed a lot of techniques that made it feel more unique, and though it wasn’t the most innovative RPG experience I’ve had, the story was engaging enough to continually keep me interested.