Diving for treasure is dangerous enough when one isn't already dealing with a crew of mercenaries who would do anything -- even kill each other off -- to be the one who gets the most loot. That's the story behind Infocom's text adventure Cutthroats, in which players take the part of a diver-for-hire whose current employers will do anything -- anything at all -- to recover the treasure rumored to be among the debris of a long-lost shipwreck. Part of Infocom's "Tales Of Adventure" range of games set in the modern day (rather than the Zork-like fantasy adventures, science fiction and film-noir detective tales which were the company's bestsellers). Cutthroats drops the player into a truly hostile environment, where failing to observe correct scuba-diving protocol (as outlined in the material included with the game) can be as deadly as the non-player characters themselves. Sometimes Infocom's modern-day fare was a little underrated, but Cutthroats didn't skimp on real live thrills, including a few moments that would've been sheer terror in a graphical environment. Not as puzzle-heavy as other Infocom titles, Cutthroats was a sheer struggle for survival -- an excellent choice for those who aren't in a mood to tackle Zorkian riddles. ~ Earl Green, All Game Guide