Grand Theft Auto IV: The Lost and Damned [Xbox Live]

Xbox 360

Review

Grand Theft Auto IV: The Lost and Damned [Xbox Live] (Xbox 360)

A Look at Liberty's Seedy Underbelly

by Coop

As I’ve said before, I actually played through Grand Theft Auto IV for the story. Every random encounter, every mission, every iota of dialogue helped me work my way through the narrative, further involving me in Niko’s tale. He was an outsider to the country, new to Liberty City, and his story was unique. Seeing his journey to an end, witnessing his American dream, it was wonderful, and a truly fantastic experience, one with deep routes in classic literature.

Meet Johnny Klebitz, co-president of The Lost, a motorcycle gang based out of Liberty City. He isn’t new to the area, in fact, he’s likely lived there all of his life, so none of the fantastical features of the metropolis are new to him. Whereas Niko was introduced to the low-level crime lords and slowly worked his up the criminal underworld, Johnny already has his place. He doesn’t have to do favors for anyone to save his cousin; if someone messes with the Lost they get the full wrath of the brotherhood. There are several times where the paths of the two characters meet, rushing feelings of nostalgia and remembrance, but most of the story is new, and most of the story is good. The new characters are as interesting as those from GTA IV’s story (albeit a good deal more nude), and the voice acting, as expected, is top notch. While Klebitz’s tale isn’t quite as interesting or well developed as Bellic’s, it’s still a massive and fulfilling story, and should deliver eight to ten hours of content.

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