In M1 Tank Platoon II, you command an elite platoon of M1 Abrams tanks in real time battle simulations. After completing training at Fort Knox armor school and the national training center at Fort Irwin, you can head into single battles from different historical eras, mount a campaign in a given era, or play a multi-player game via modem, Internet, LAN or link cable.
Battles are ranked in three levels where level one is the easiest and level three the most difficult. Full campaigns will contain a mixture of all battle types. Before each battle, you are briefed on enemy forces, told about air and ground support in the area and given the coordinates of the target you are going to attack or defend. Before each mission begins, you must map out the route your platoon will take to the target. You can also mark where your air or ground support will attack.
During each mission, it is your job to destroy enemy vehicles, secure targets and keep the tanks in your platoon from being destroyed. You have several weapons at your disposal to accomplish these tasks.
APFSDS (Armor-Piercing, Fin-Stabilized, Discarding Sabot) missiles pierce the skin of enemy tanks, release deadly shrapnel inside and ignite anything within that is flammable. HEAT (High Explosive Anti-Tank) missiles blast through tank armor and explode with deadly force.
MPAT (Multi-Purpose, Anti-tank) rounds are not as powerful as the HEAT or Sabot but are effective against lighter vehicles, ground troops and aircraft. STAFF missiles are Smart, Target-Activated, Fire and Forget rounds. These contain a radar homing device that can differentiate between targets and ground clutter. Once a gunner launches a STAFF missile, he does not need to worry about firing again.
The gunner also has access to a coaxial shell firing machine gun. The coax rounds will not penetrate armored tanks but they are good against ground troops and aircraft. The Tank Commander also has access to the tank's machine gun that can be used to take out ground troops or aircraft.
Missions can be either historical, hypothetical or random in M1 Tank Platoon II. There are five campaign theaters including Gulf War II, Russian Far East, Central Europe, Balkans or North Africa. More than 70 ground and air vehicles, each with their own weapons systems, are available as well.
To get up to speed on the looks and abilities of United States and foreign war machines, visit the War College included on the M1 Tank Platoon II CD-ROM. ~ Anthony Baize, All Game Guide
Pentium 133MHz Processor
SVGA 640x480 at 256 colors Display
200MB Hard Disk Space
4X CD-ROM Drive
DirectX compatible Sound Card
Pentim 200MHz Processor
3Dfx compatible Accelerated Video Card
Joystick ~ Anthony Baize, All Game Guide
|# of Internet Players||5|
|# of LAN / Wireless Players||5|
|# of Split Screen Players||5|
|Software Version No.||1.2|
|Number of CDs||1|
|Tech Support Eemail@example.com|
|Tech Support Phone||510-864-4550|
|Tech Support URL||www.microprose.com|
|Legal Copyright/Trademark Line||MicroProse|
|Included in Package||280-page Instruction Manual|
|Included in Package||Control Quick Reference Card|
|Feature 1||Training mode based on actual U.S. Army training facilities at Fort Irwin|
|Feature 2||Fight in Gulf War II, North Africa, the Balkans, Central Europe, and more|
|Feature 3||Command a team of four tanks in multiplayer mode via LAN or modem|