MotoGP 09/10

Xbox 360

Review

MotoGP 09/10 (Xbox 360)

Realistic Racing, For Better or Worse

by Coop

Game MotoGP 09/10

Platform Xbox 360

Genre(s) Racing

Creating a realistic simulation game of anything is a difficult task. No matter the approach, there are going to be two distinct groups that form in opposition: one that finds it too realistic, and one that doesn't think it's realistic enough. There are a number of ways to approach this issue, and most developers aim for the middle, hoping to add options to make it difficult enough for the hardcore, but accessible enough for more casual gamers. For racing sims, this target is even smaller, since driving is a task that just about everyone has done, meaning developers need to be extra careful assuring they allow fans of racing and just simple driving the ability to perform. With this year's iteration of the MotoGP franchise, developer Monumental Games does a good job of bringing bikes to the next generation, though the attempt isn't without its faults.

One of the largest changes from past games in the series is accessibility. While it is still a long way away from giving gamers the feeling of actually riding a bike at 80mph, Monumental has worked towards improving the game to make it easier for anyone to jump in. The largest example is the controls, which should be easier to grasp than ever before. It's still complex, as any game with buttons for individual tires' breaks will be, but it's not too hard to learn the ways of the road fairly quickly. This is made even easier by a fairly robust tutorial, which slowly eases new players into the MotoGP way of racing. This way of racing, for those who don't know, is about following an invisible line on the track. However, the magic of gaming has made this line visible in MotoGP 09/10, which makes for a much easier to understand game.

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