MySims Agents
Wii
Review
MySims Agents (Wii)
MySims Finally Successfully Infiltrate the Wii
by Coop

Early in the Wii's lifetime, Electronic Arts was one of the first developers to create a franchise catered specifically for Nintendo’s new generation. It was called MySims, and it hoped to mix the ideology of their popular Sims series with Nintendo’s stylized Miis, turning the spotlight onto ease of accessibility. The first game was MySims, and had the most in common with the parent series, blending the life-simulation of The Sims with the style and gameplay of Animal Crossing. Generally speaking, critics panned the title for lacking originality and, for the most part, a purpose, when Nintendo was gearing up to launch a full fledged Animal Crossing on the system relatively soon after.
The complaint of lacking originality continued with each iteration the MySims series, through MySims Racing and MySims Party. Each release, while interesting enough in its own right, simply didn’t hold up against Nintendo’s first-party offerings, and it was hard to justify playing Racing or Party when Mario Kart and Mario Party were simply better games, and had been out for over a year. This time around, things are different. With MySims Agents, EA can’t help but be original, since there’s no Wii Secret Service title or Mario Investigator game for them to emulate. Instead, there’s a magnifying glass, a city full of people with problems, and a devious plot afoot.