Rabbids Go Home
Wii
Review
Rabbids Go Home (Wii)
Bam, Pow, Right to the Moon.
by Coop

While the original Rayman: Raving Rabbids, a Wii launch title, is arguably is to blame for much of the shovelware that eventually found its way onto the system, Ubisoft's minigame compilation was entertaining in its own right. It was the only software at launch, beyond Wii Sports, that really put a spotlight on the motion controls, and did so in a zany, wacky way. On top of that, it introduced gamers to Rabbids, who have proven so popular that Ubisoft has slowly phased Rayman out of the series altogether, since his influence was barely present as the series went on. The strange creatures have proven extremely successful, and their signature "BWAAAA" still, for whatever reason, hasn't grown old.
What has grown old is the gameplay. What started off as a strong franchise in Ubisoft's Rayman: Raving Rabbids eventually fell in line with other cash-ins, with each sequel falling further from grace, only remaining somewhat interesting because of the Rabbids. Even then, the Rabbids have slowly started to lose their appeal thanks to oversaturation in Ubisoft's line-up, hindered even more since they haven't been in an entertaining game in years. Still, the Rabbids remained funny and quirky, and it became obvious that the Rabbids, not the gameplay, were the stars of the series, something that Ubisoft has finally managed to grasp with Rabbids Go Home.