With one game Capcom recreated the fighting game genre in its own image. There were fighting games before Street Fighter II, but after its release few people cared about them aside from historians and archivists. Despite its popularity, the game had room for improvement. Gamers clamored for the ability to pit characters against themselves in versus combat as well as the ability to play as the four bosses. The coin-op game Street Fighter II: Champion Edition answered those requests, and in typical Capcom fashion, the game was planned for several consoles.
The TurboGrafx-16 version of the game is called Street Fighter II: Champion Edition. It features all eight original street fighters plus the four previously unplayable bosses. Aside from that and the fact that players could pit characters against themselves in versus combat, the game is identical to Street Fighter II. Players winning the game with one of the eight original street fighters receive the appropriate cut-scene ending, but the four boss characters have no cinemas.
Each character can jump, punch, kick, and throw in a bid to defeat all the other street fighters one at a time. Characters also have access to unique special attacks like Ryu and Ken's fireball attack and Chun Li's lightning kick. Players must defeat each street fighter on his or her home turf in a best two-out-of-three event before they can advance to the next street opponent. The game is designed with the TurboGrafx-16 six-button controller in mind, but is playable using the standard controller. ~ Kyle Knight, All Game Guide