Taking place after the events in John Carpenter's 1982 film, the video game version of The Thing is a survival horror title set in an abandoned base somewhere in the Antarctic. As the leader of a military team sent to investigate what happened, players are pitted against a powerful monster that can morph into the people it preys upon. The game offers elements of action, puzzle solving, and exploration as players learn more about the creature that's hunting them down.
Various characters within the player's squad can be interacted with as the game progresses, and their reactions may depend on how well players respond to their tension. Squad members, divided into soldiers, medics, and engineers, can be given orders to go somewhere specific, follow the player, stay put, or relinquish their weapon and ammo. Each team member has both a trust and fear meter that change in response to a player's actions or the situation at hand.
Since The Thing can assume the identity of any member of the team, players must weigh the need for protection against the trust of those following orders. Avoiding combat results in a loss of trust, while killing a team member in plain view of the others will result in a substantial loss. Taking a weapon away from a soldier also hurts trust, but giving away ammo or a more powerful weapon increases it. Trust influences how others react, so those with little trust will not follow orders or help players, while those with zero trust will eventually attack players at some point in the game.
Fear is also a factor in the game, which is visually depicted by a soldier's actions or through the use of overhead icons. There are three levels of fear, escalating from a state nervousness to an outright loss of control. Offering team members weapons, taking them out of certain areas, or giving them an adrenaline shot may help reduce their fear. As players search through the complex, fighting off different manifestations of The Thing, they will periodically interact with items such as junction boxes, computer terminals, and closed circuit television cameras.
Weapons such as tazers, pistols, shotguns, flamethrowers, and various types of grenades can be used on enemies, or players can build their own weapons from parts found throughout the base. Items include flares, fire extinguishers, medical kits, keys, and blood test hypodermic needles, among others. The blood test can be used to reveal an infected team member or to prove to others that the player's character is healthy, thereby gaining trust. Puzzles can be solved using more than one method, setting this game apart from many others in the genre. ~ Scott Alan Marriott, All Game Guide
|The Thing||PlayStation 2|
|The Thing [European Release]||Xbox|
|The Thing [European Release]||PlayStation 2|
|The Thing [European Release]||PC|
|# of Same Screen Players||1|
|Number of DVD-ROMs||1|
|Tech Support Phone||310-649-8016|
|Tech Support URL||support.vugames.com|
|Legal Copyright/Trademark Line||©2002 Universal Interactive, Inc.|
|Included in Package||28-page Instruction Manual|
|Included in Package||Registration Card|
|Feature 1||Features the song "After Me" by Saliva|
|Feature 2||Multiple paths can be taken to solve problems|
|Feature 3||Emotions such as fear and trust must be managed while exploring the outpost|
|Feature 4||Fight enemies using flamethrowers, rifles, explosives and more|
|Feature 5||Tutorial option and three different control schemes available|