Tom Clancy's Splinter Cell: Conviction

Xbox 360

Review

Tom Clancy's Splinter Cell: Conviction (Xbox 360)

Video Review: Dig Two Graves

by Coop

Originally scheduled for a November 2007 release, Splinter: Cell Conviction has been in the oven for some time now. In fact, it might be one of the most delayed games this generation, since it actually was dated several times during the long development cycle. Since the original date, the developers went back to the drawing board with the title, revamping the gameplay to better fit the style of the new generation.  Now, nearly three years after the originally scheduled release date, Conviction has hit store shelves, looking dramatically different than it did when it was first revealed.

The story picks up three years after the events in Double Agent, which left Third Echelon agent Sam Fisher’s daughter dead at the hands of a drunk driver. This traumatic event lead to his leaving the organization and dropping off the grid entirely, mourning in seclusion instead of disarming nuclear weapons and killing terrorists. After some time, he's contacted by former colleague Anna Grimsdottir, who promises information on his child's killer. Before long, Fisher is back in the game, fighting against his former employer, private military corporations, and whoever else is crazy enough to gets in his way. While it starts off as an extremely personal tale of a father attempting to avenge his daughter, it eventually unfolds into a typically Tom Clancy story, filled with political intrigue and conspiracies. On occasion, Fisher will even need to interrogate enemies, smashing them into objects in the environment to gain useful information. While visuaully stimulating, they actually end up feeling like interactive cutscenes, and it would have been nice if there was more variety or usefulness for the interesting system.

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