Transformers: War for Cybertron

Xbox 360

Review

Transformers: War for Cybertron (Xbox 360)

A Decent Transformers Game is the Right of All Sentient Beings

by Veggie Jackson

The Transformers are the very definition of a multimedia property.  The brand’s roots are in action figures, but since their introduction in 1985, Autobots and Decepticons have appeared in countless TV cartoons, comic book series, and movies.  Before the Michael Bay-helmed live-action “films,” however, Cybertronians were rarely represented in video game form.  Despite the fact that the entire fiction focuses on robots who fight each other and turn into vehicles, a concept custom-made for video game translation,  we only saw a few awful Commodore 64 titles, an NES game, which was remarkably bad, a N64/PS1 Beast Wars fighting game that practically redefined “bad,” and a Japan-exclusive PS2 game that has been referred to as “the worst "Dynasty Warriors" knock-off ever made.”  Finally, in 2004, Atari and Developer Melbourne House produced Transformers for the PS2, the first half-decent Transformers game.  It focused on the terrible “Unicron Trilogy” continuity, and was extraordinarily difficult, but it was still far better than any of its predecessors or either of the two movie games, which came afterwards.  For their newest Transformers title, Activision and High Moon Studios decided to set the battle between Autobots and Decepticons in an entirely new continuity, and start the tale at the beginning; their own home world of Cybertron.

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