WWE SmackDown vs. Raw 2011
We’re just going to have to accept that THQ and Yuke’s, the publisher and developer of the WWE Smackdown Vs. Raw series, aren’t going to make sweeping change to the core of their wrestling games. For years, reviewers have decried the series’ clipping, targeting, and collision detection issues, as well as its reliance on a slightly modified grappling system that’s been in use for more than half a decade. The series has sold over 50 million copies since its inception, though, and with a one-year development cycle, Yuke’s is perpetually on a tight schedule, so I understand THQ’s reluctance to change anything in a big way. Fortunately, the game’s other aspects, like its many customization options, game modes, and presentation, see improvements and innovation every year, and this year is no exception.