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Bio: A fellowship of generally nerdy folk who also enjoy reading. We perpetuate stereotypes.
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Good Video Games + Good Learning
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This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively.
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Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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Freelance journalists (and married couple) Chaplin and Ruby team up for a wide-ranging look at the video-game industry. They dwell extensively on the corporations behind the games, from Nintendo's humble origins as a playing card manufacturer, to the extravagances of today's most popular game designers, who have earned millions by applying their world-class computer programming skills to increasingly complex imaginary worlds for players to explore, both peaceful (The Sims) and violent (Grand Theft Auto). The game players are the other major part of the story, and Ruby's experiences in the gaming community prove especially helpful as his role-playing character becomes intertwined with that of one of his interview subjects in online multiplayer games like Star Wars Galaxies (Ruby writes this portion in the third person and mentions his wife's frustrations with the time he spends online without naming her, underscoring the duo's efforts to make themselves invisible in the story). Much of the reporting takes place at gaming tournaments and industry expos, reinforcing the circuslike atmosphere. A chapter on the U.S. military's interest in using video games as both recruiting and training tools adds some gravity, but overall it's easiest to appreciate this work as a whirlwind subcultural tour.
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Kutner and Olson, the husband-wife team who founded the Harvard Medical School Center for Mental Health and Media, wanted to know if video games are, as commonly argued, responsible for a rise in social violence. New entertainments, from dime novels to motion pictures, have always made great social scapegoats; they've all been attacked as injurious to public morals on the basis of little or no evidence. With video games, it's hard to evaluate the kinds of violence in the games, even harder to measure the relationship between playing a violent game and engaging in real-life violent activities. Kutner and Olson's own study of some 1,300 middle-school gamers in Pennsylvania and South Carolina, while limited, produced interesting insights. Most boys do play video games, especially mature-rated games not to train to become psychopathic killers but often to test boundaries and to experiment safely with risky behavior. Many use games to develop social skills, release stress and relax. Kutner and Olson advise parents to be involved with their kids' game playing, just as they should be with their other activities. While not profound, the authors, in a calm, evenhanded approach to a problem many parents find frustratingly difficult, address many social fears and make them less scary.
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Lucky Wander Boy (the only fictional read)
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San Francisco Chronicle, March 9, 2003
"The book should be a hit with fellow video game enthusiasts and self-professed 'geeks'."
Kirkus Reviews
"Perfect for Trekkies and Donkey Kong fanatics."
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Sorry guys, been a little tight on cash. Picking up the book Friday, you ready to start reading/discussing?
Created by: RaccoonacornI'm sad.
You are definitely in the minority. Too much school work and job work keeping me from reading a portion at a time. I find myself only reading up to five pages each time I get the opportunity. Eventually it'll happen!
Now I'm finished!
We are in the minority, I assume.
Is anyone else finished?
QMarc is correct, I am on page 162 of 229... infer this as you will. Free time? Lack of a social life? Some combination thereof? :)
I'm a few chapters in, but can get up to speed soon.
I just finished Chapter 2, I'm really finding it interesting so far. I will probably start the third chapter tonight.
Been quite busy myself, too. I think only Quack has gone through at least half the book by now. I'm still only mid-chapter 2. Homework is very time consuming and so is "free time" (whatever that means these days). I'll get back on track in a little bit.
Anyone else where I am in the book?