As Dead Space Week continues to roll on here at Gamervision, we thought it would be good to give you Dead Space fans a few more reasons to expel your bowels in fear while you play Dead Space 2, and avoid not being virgins for another night (SUCCESS!). Earlier this week we compiled a list of the top 25 movies that inspired the Dead Space series which you can find here. Just like in Dead Space, where you're pretty much at risk of whizzing yourself at every turn, we figured we would select a few scenes from movies that make you jump in terror, and have nightmares for three straight weeks while urinating in bed, causing my girlfriend to call me "the worst bed wetter she's ever slept with." It was a major contributing factor to our break up! So without further adieu here is my list of the top seven movies scenes that will make you piss pants.
If I can get personal for a second, in addition to being an avid gamer, I am a huge fan of the written word. My favorite series of books has got to be Tolkien's The Lord of the Rings trilogy, but a close second has to go to Stephen King's magnum opus, the Dark Tower series. Over the course of seven novels, King has crafted a world that is distinctly unique from his usual horror/gore fare, and in the character of Roland Deschain has created one of my favorite fictional characters. Last year, Ron Howard's production company, Imagine Entertainment, announced that they would be adapting the franchise into a pair of feature length films, with a television mini-series to follow. Today there comes word that there may also be a gaming element as well.
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Premiering today during Dead Space Week is a spanking-new, semi-regular article called "Professor Layton Explains..." Every once in a great while, the good professor will take time out of his busy schedule to catch us up on all the important details of a new video game or comic. In this first episode, Professor Layton is meeting up with his good friend Isaac Clarke to bring you up to speed with the universe of EA's Dead Space. Of course, things don't go as planned, and we get a glimpse of what the professor is like when DS is turned off.
Although most of my day will be spent waiting for tonight when I can get home and pop in Dead Space 2, for those of you looking for a more first-person game to get into today, I'm here to tell you (via Major Nelson) about two free samples you could be trying out right now (if you're an Xbox Live Gold Member, that is). As of this morning, demos for both Bulletstorm and Crysis 2 are downloadable. If you know me, you know about my love for anything free, and a chance to test out two of the most anticipated shooters of the year is right up my alley.
Welcome back to yet another installment in my Gamer Dad series, or as I like to think of it, “Learn From My Mistakes”. Last time we checked in, my daughter had only just come into my life. She was less than half a year old, and more or less depended on me and her mother for, well, everything. As I write today, she is a thirteen month old tiny little person, and although she still depends on me and her mother for everything, she’s starting to become more and more independent with every passing day. She’s babbling, walking (while holding onto every surface in our house), and starting to show signs of the earliest stages of true cognition. Television shows hold her transfixed, she recognizes her favorite songs, and meal times have become an adventure in figuring out which foods she used to enjoy will now become floor fodder. To make a long story short, she’s a toddler.
As a parent, this is an incredibly welcome change. Don’t get me wrong, it was wonderful when she was an infant, as every move was predictable; but to be able to watch a personality come into its own, and to know that she’s watching you for clues on how to act is a feeling that is hard to put into words.
As a gamer, however, this stage of development is loaded with a whole new set of challenges, and this week’s release of Dead Space 2 has brought some of those challenges to the forefront in a way that I simply wasn’t ready for. How exactly does one balance playing a game that is filled with horrific imagery, and even more horrifying sound design, when there is a person in the home whose mind could be seriously warped by exposure to that kind of game? While I don’t claim to have all the answers to that question, I can at the very least offer up some tips on what I think would help ensure that any possible damage caused by exposure to necromorphs being strategically dismembered be limited.
Today we bring you a special MMO Show uh...Special. During the last few weeks, we've had many an adventure in game. Some of us more than others. This week we'd like to share with you a reenactment of one of those adventures. During a late night gaming session, our very own Nick Murphy experienced his very first Role Player. Here is a screen grab of part of the conversation that ensued...
So without further adieu...enjoy!
The MMO Show has gone through a few changes and we again would like to thank all of those who have supported us by listening to our podcast series here at Gamervision. We'd also like to thank those of you who are brave (stupid) enough to play with us on World of Warcraft's Blackwing Lair server! Thank you for the continued support!
Starring: Nick Murphy, Mike Sadorf, Paul Ritchey, and Josh Henderson
Edited by: Mike Sadorf and Josh Henderson
Shot by: Paul Ritchey and Josh Henderson
Written by: Nick Murphy, Paul Richtey, Josh Henderson and Mike Sadorf
Graphics by: Paul Ritchey
Well folks, we've got less than a week to go before we find out if Visceral Games has been able to match the aweseomeness that was Dead Space with the game's sequel. With not a lot of time left to build on the hype that's already been going for Dead Space 2, the developer has released a brand new trailer/developer diary, entitled "Through the Eyes of the Necromorph", highlighting the game's mulitplayer aspect, entitled Outbreak mode. You can watch below, although you should be warned, Necromorphs can be kind of gross.
Remember the 90s? We sure do. There seemed to be a fascination with making toys as small as they could possibly be. Girls had Polly Pocket, boys had Micro Machines, and for everyone else, there was Monster in My Pocket. Monster in My Pocket was a fun collectible toy, but did you know that it was also a game for the NES? By request, here's Monster in My Pocket.
This week's Epic Boobs Podcast LIVE! brings the noise like no podcast has before. We're going to talk about the things you've always wanted to hear us talk about. We're going to poke fun at the people you've always wanted us to poke fun at. We're going to make some uncomfortably awkward statements about some serious issues. That's what we do. You know you love it.
Also, we've got this Facebook thingy. I don't know what it does, but we've got one. Visit our Facebook page by clicking on that little picture, and "Like" us. That way you can leave comments about how great we are. We could use the confidence boost.
One of the big technology demos at this year's Consumer Electronics Show was auto-stereoscopic 3DTVs. These are the Holy Grail of 3D, given that they don't require glasses of any kind.
One company, Toshiba, even went so far as to say they plan on having product available by the end of the year.
Since "I have to wear glasses?!?" is the number one complaint about the current generation of 3DTVs, it's not hard to understand how much TV companies want to come out with TVs without glasses.
The problem is, it's really, really hard.
This morning Nintendo held its long-awaited 3DS press conference in New York City, letting the world (or at least North America) know when it could expect the next generation of handheld gaming. Beginning on March 27th (March 25th in Europe), you'll be able to get going on three dimensional gaming without glasses! The best part is, in spite of many analysts dire predictions on an exorbitant price, it will only cost $249. On launch day, two colors of the console will be available, those being Aqua Blue and Cosmo Black.
For comics shipping 01.19.11 or The Week Buffy Ended. Again. Every week I’ll check Diamond’s shipping list to see what you absolutely, positively need to spend all your hard earned cash on at the Local Comic Shop.
If you've been trying to decide whether to get the PS3 or 360 version of Valve's upcoming Portal 2, the developer may have just made the decision for you. In a press release sent out this morning, it has been revealed that gamers who purchase the game for the PS3 will get a whole bundle of additional content that will not be available for the 360 port. First of all, the PS3 game will support cross platform multiplayer play and cross platform chat, meaning that you'll be able to play matches along with players who purchase the game for their PC or Mac via Steam while talking to them. Additionally, the game will allow cloud-based storage of your PS3, which may mean that you'll be able to access your PS3 save file on the Steam copy of the game (I've emailed Valve for clarification on this).
Harmonix has done an admirable job of keeping up a steady stream of new content for their Rock Band games across all platforms, with one of the stand-out areas for the developer has been the Rock Band Network. The Network was established as an area where aspiring artists could turn their own proprietary music into playable tracks for the Rock Band games, opening up a new stream of distribution for unsigned or little known bands. To date, the Network has been available for all three current platforms, Wii PS3 and 360. However in the most recent posting for new Rock Band DLC, the studio has announced that this week's Network's additions will be the last ones to come to the Nintendo Wii.
Warner Games' is slowly but surely rolling out the pre-release hype for the upcoming Mortal Kombat reboot. Normally with a game in development, a company opts to release a host of trailers in succession, culminating in a launch trailer the week before the game comes out. With MK, there seems to be a more plodding pace to the proceedings, with an origin trailer coming on average every three weeks or so. So far we've met everyone's favorite two ninjas, Sub-Zero and Scorpion, as well as the reveal of Kratos for the PS3 version. Today's entry gives us some background on Mileena, the psychotic doppleganger for Kitana.
In case you haven't heard me say it yet, I'm really excited for Dead Space 2. The first game in the franchise was such an incredibly rich and claustrophobic survival horror title, and all of the pre-release buzz surrounding the sequel has got me thinking that Visceral Games has not only brought back all of the terror of the original, they've been able to expand on it. Today, the developer has released the final launch trailer for the game, which you can (and should) watch above. While there's not a ton of new footage shown off in it, there is the addition of a Smashing Pumpkins track, which should make fans of 1995 happy.
The third installment of the F.E.A.R. series, non-cleverly named F.E.A.R. 3, has been listed for some time as having a release date of March 22nd of this year. However, according to a moderator on a fan forum has claimed, and Joystiq has confirmed, that the game isn't going to make that release, and has been delayed. As of right now, the publisher will only say that it will ship the game at some time in May, but has not given a firm release date yet. This marks the first game in the series not to be developed by Monolith Games, with Day 1 Studios at the helm this time around.
Last year, Wade McGilberry made video game history by becoming the first person to pitch a perfect game in 2K Sports' annual baseball game, MLB 2K11. This distinction got him not only the respect of baseball gamers the world over, it also made him the winner of 2K's Perfect Game Challenge, earning a cool million dollars in the process. It marked the first year that the developer had offered cash money in exchange for accomplishing a feat that has only been done by 20 pitchers in the history of Major League Baseball. This year, purportedly due to Phillies ace Roy Halliday (who pitched a perfect game of his own last year), the million dollar challenge has been thrown down again.
Every once in a while we play a game where we go head to head. Those episodes are usually pretty loud, but this one mostly has just Paul screaming...at the computer. We play Arch Rivals for Nintendo as per request of some of our viewers!