
Welcome back to yet another installment in my Gamer Dad series, or as I like to think of it, “Learn From My Mistakes”. Last time we checked in, my daughter had only just come into my life. She was less than half a year old, and more or less depended on me and her mother for, well, everything. As I write today, she is a thirteen month old tiny little person, and although she still depends on me and her mother for everything, she’s starting to become more and more independent with every passing day. She’s babbling, walking (while holding onto every surface in our house), and starting to show signs of the earliest stages of true cognition. Television shows hold her transfixed, she recognizes her favorite songs, and meal times have become an adventure in figuring out which foods she used to enjoy will now become floor fodder. To make a long story short, she’s a toddler.
As a parent, this is an incredibly welcome change. Don’t get me wrong, it was wonderful when she was an infant, as every move was predictable; but to be able to watch a personality come into its own, and to know that she’s watching you for clues on how to act is a feeling that is hard to put into words.
As a gamer, however, this stage of development is loaded with a whole new set of challenges, and this week’s release of Dead Space 2 has brought some of those challenges to the forefront in a way that I simply wasn’t ready for. How exactly does one balance playing a game that is filled with horrific imagery, and even more horrifying sound design, when there is a person in the home whose mind could be seriously warped by exposure to that kind of game? While I don’t claim to have all the answers to that question, I can at the very least offer up some tips on what I think would help ensure that any possible damage caused by exposure to necromorphs being strategically dismembered be limited.