Street Fighter X Tekken, pronounced "Street Fighter cross Tekken", is Capcoms next big fighting game. Both Capcom and Namco have joined forces to bring together two of the biggest fighting game franchises ever, and they're both developing their own versions of the game. Although Namco has announced they are making a Tekken X Street Fighter, not much has been shown of that version. This is Capcoms take on the franchise, and this early E3 build of the game is already very promising.The game looks strikingly like Street Fighter 4,but it plays more similar to Tekken Tag. You choose two characters and can freely swap between them as the fight goes on. If one of your characters life bar is depleted, its a KO. Just like Tekken Tag, even if your second character has full health, that's the end of the round. Utilizing both characters to their full extent is a must here.

Kazuya and Ryu trade blows

The entire game is much faster paced than Street Fighter 4, and a lot of the game has been simplified quite a bit. It definitely feels more user friendly than Street Fighter 4, where as in Street Fighter 4 chaining moves together took quite a bit of timing, here it feels more forgiving. Also, like in Street Fighter 3, whiffing normals will build super meter. Blocking and attacking will build super meter. Using special moves will, as usual, build super meter. All of this means you'll be gaining a ton of meter to use supers, special tag attacks, and ex special moves as well. The game looks very flashy because of this. When taking damage, your characters also have regenerative health similar to the Vs. series of Capcom games. You may switch a character out to recover health while you use your other character to continue the fight. The game is heavy on chaining combos together. You get your standard Street Fighter 3 punch and 3 kick buttons, and you can chain light, medium to heavy for a simple 3 hit combo. You may also tag your other character in after the 3 hits, to continue another chain of light, medium, heavy, and end with a special or super attack. The super moves are performed by completing a standard quarter circle or similar Street Fighter-esque motion, and pressing all 3 punches or kicks together. Over all, they are simpler to do than some of Capcoms' other fighters. Taking a note from Tekken, you can juggle your opponents fairly easily too. Hitting them or launching them into the air by pushing heavy punch and heavy kick together, will cause them to be in a state of aerial hit stun. This will allow you to easily beat on them until you drop or finish your combo. Another new gameplay mechanic to Street Fighter X Tekken is the charge move. Every character in the game has a charge move, where you hold down the button used to perform a special attack. For example, Guiles' Sonic Boom can be charged. When you perform the move and hold the punch button for a moment, it becomes an Ex version of the attack, hold it down longer, and it becomes a super version.

As of this E3 build, their are 14 characters to choose from. The developers have stated the game will have a very large roster, and that they are going to try and make it as big as possible. There are quite a bit characters to pull from these huge franchises after all. On the Street Fighter side, we get Ryu, Ken, Guile, Abel, Sagat, Chun Li, and Cammy. The Tekken characters are currently Kazuya, Nina, Bob, King, Marduk, Julia, Hwoarang, Asuka, and Lili. Capcom has also announced that Cole, star of the Infamous games on Playstation 3, will be in the both the PS3 and PSVita versions of the game. Capom's Seth Killian has stated there isn't any Xbox360 exclusive character in the works. That could of course change. The game has a long way to go, and there will be many revisions of the various game mechanics as it goes through play testing. So far, so very good. It's fast, fun,and easier for newer players to jump in and do something cool. Don't expect the game to be out until 2012, but do look forward to many character reveals along the way. I, for one, am eagerly awaiting it's release.
