Fallout 3: Broken Steel [Xbox Live] (Xbox 360)

A Much More Satisfying Conclusion.

by 00.19

After an extremely long wait, PlayStation 3 owning Fallout 3 fans were finally given access to Bethesda's extra content for the game. Though, instead of releasing the DLC in the same order, Bethesda opted to put the third expansion released on the 360, "Broken Steel," out first on the PS3. How much difference would nearly a year make? Not much, actually. And that's a good thing.

As you may have heard, “Broken Steel” actually rewrites the ending of Fallout 3. Instead of [spoiler alert] your character dying after purifying the water [spoilers over], you awaken two weeks later in the Citadel’s medical ward. From there you’ll find that the Brotherhood of Steel’s fight against the Enclave has continued, and it’s up to you to help them finish the fight. The three missions presented in this batch of DLC do well to wash the bland taste of the original ending out of your mouth. Bethesda’s has gone to great care to make this content, the last of which was announced, worth the effort to complete.

Like the rest of the game, how much you get out of this content depends on how willing you are to explore the world. The three achievement based missions are where you’ll spend most of your time, but there are also five or six additional side quests I came across. “Broken Steel” is actually a very difficult expansion… if you haven’t attained the armors from “Operation: Anchorage.” There are enough massive battles that you’ll be using Stimpaks like crazy, and the new enemies that roam the land will cause you to rethink your attack tactics. Taking on a horde of Feral Ghoul Reavers is almost as treacherous as taking on a pack of Deathclaws. The reason I know this? You’ll have to do both. Like I said, this is a very difficult expansion. Having my Chinese Stealth Armor made many a section a breeze, particularly when heading back into Old Olney. Super Mutant Overlords now populate the wastes as well, but compared to the Reavers, these guys are pushovers. Taking one down will usually result in them dropping a tri-beam laser rifle, which is one of the best new weapons in the content. There’s also a new magnum available depending on how you complete the final mission, and two new flamethrowers. I have yet to encounter the Albino Radscorpion, but I think that’s for the best. The last thing I need to do is fight a monster tougher than a Deathclaw that also has regenerative health.

The final battle will change the landscape for your character going forward. Like the original ending, the option you choose has an impact on how you are perceived in the world from then on out. There are plenty of things to do, and even though I only made it to level 24, thanks in large part to my playing the other DLC first and not earning any experience from it, “Broken Steel” was well worth the investment. Truth be told, I can’t remember the last time I put 80+ hours into a single-player game. I know I’m going back in for more as well, but I think this time I’ll try playing the DLC in reverse order. Whether you’ve played through the other two downloadable packs, or you’ve been waiting them out in favor of “Broken Steel,” this new addition is well worth the time and money. Hopefully there’s more to come, but even if there isn’t, at least Bethesda gave gamers a much more satisfying conclusion for their character.

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  • Niko_1313

    looks great!!!(first comment!!!)


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