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  <body>&lt;p&gt;&lt;strong&gt;Name: Batallion Wars II&lt;br /&gt;Genre: Shooter&lt;br /&gt;Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1193940638xh2mkNiWpc.jpg&quot; width=&quot;395&quot; height=&quot;221&quot;&gt;&lt;br /&gt;&lt;br /&gt;The Advanced Wars titles for the Gameboy Advance and Nintendo DS have been huge successes in bringing strategy games to a portable platform. While making the 3D jump much has changed &amp;ndash; the game resembles &lt;em&gt;Battlefield&lt;/em&gt; and &lt;em&gt;Warhawk&lt;/em&gt; more then it does its 2D roots. It keeps some of its fathers flavor and lets players command squadrons as they capture bases and move through the Nintendo Wiis first war strategy game.&lt;br /&gt;&lt;br /&gt;Single player feels like a typical real time strategy deal, doing more to teach the player about the mechanics then actually putting up an enthralling story. The plot isn&amp;rsquo;t complete rubbish but it doesn&amp;rsquo;t really push the envelope in the storytelling department. It involves an ancient war that left the world in peace (which, in all honesty, isn&amp;rsquo;t the norm in game plots) but employed a deadly weapon. Now the world scrambles to find the staff that ended the first war to control the world. &lt;span class=&quot;readMoreMarker&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/11939406041XxyU1wWf6.jpg&quot; width=&quot;393&quot; height=&quot;219&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;As with every Wii title, the payout is in the controls. The remote works perfectly when you need to aim. The motion sensor used for aiming at the screen is fine and nearly as precise as &lt;em&gt;Metroid Prime: Corruption&lt;/em&gt;. The option to lock on is included but, unlike the lock on feature in &lt;em&gt;Star Wars Battlefront&lt;/em&gt; for the PSP it doesn&amp;rsquo;t feel like cheating. &lt;br /&gt;&lt;br /&gt;Precision isn&amp;rsquo;t the game in this war. Jumping, however, is an entirely different story. The developers decided in their infinite wisdom to map that to a shake of the nunchuck. This doesn&amp;rsquo;t really work as planned at all, as the sensor in it needs a very aggressive shake to kick in and more often then not they don&amp;rsquo;t register.&lt;br /&gt;&lt;br /&gt;The Nintendo Wii flexes its online muscle by allowing players to play co-op, battle, and other multiplayer variants over the Nintendo Wifi Connection. Even on day one there was no problem finding a game or people to play with.&lt;/p&gt;
&lt;p&gt;The Wii continues to be a double-sided blade when it comes to online play. On the one hand, Nintendo is definitely doing its job in getting the connections working fine and the games being online accessible with out any hassle. On the other hand, Nintendo still isn&amp;rsquo;t allowing players to friend eachother or chat. It is understandable that they don&amp;rsquo;t want little kids talking to strangers because of their paternal complex, but not allowing already friended players to chat is a sin, a bloody sin.&lt;br /&gt;&lt;br /&gt;There is also no offline multiplayer. It is a sad day in the world &amp;ndash; Nintendo has a game that cannot be played in a living room with friends. This shuts down some of the appeal of the title because not everyone wants to spend $50 on this mediocre game.&lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2007-11-01T14:11:59-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Batallion Wars II&lt;br /&gt;
Genre: Shooter&lt;br /&gt;
Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1193940638xh2mkNiWpc.jpg&quot; width=&quot;395&quot; height=&quot;221&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
The Advanced Wars titles for the Gameboy Advance and Nintendo DS have been huge successes in bringing strategy games to a portable platform. While making the 3D jump much has changed &amp;ndash; the game resembles &lt;em&gt;Battlefield&lt;/em&gt; and &lt;em&gt;Warhawk&lt;/em&gt; more then it does its 2D roots. It keeps some of its fathers flavor and lets players command squadrons as they capture bases and move through the Nintendo Wiis first war strategy game.&lt;br /&gt;
&lt;br /&gt;
Single player feels like a typical real time strategy deal, doing more to teach the player about the mechanics then actually putting up an enthralling story. The plot isn&amp;rsquo;t complete rubbish but it doesn&amp;rsquo;t really push the envelope in the storytelling department. It involves an ancient war that left the world in peace (which, in all honesty, isn&amp;rsquo;t the norm in game plots) but employed a deadly weapon. Now the world scrambles to find the staff that ended the first war to control the world.&lt;/p&gt;

</excerpt>
  <game-id type="integer">8128</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">973</id>
  <last-comment type="datetime">2007-11-14T12:19:10-05:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2007-11-01T14:11:59-04:00</published-at>
  <release-id type="integer">9724</release-id>
  <review-rating type="float">6.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>batallion_wars_ii_wii</slug>
  <state>published</state>
  <teaser>The Cover Says B Wii - and That is Adorable.</teaser>
  <title>Battalion Wars 2 - Wii</title>
  <updated-at type="datetime">2009-02-27T23:56:29-05:00</updated-at>
  <user-id type="integer">328</user-id>
  <video-token nil="true"></video-token>
</article>
