Braid
When the “Summer of Arcade” was first announced, the only game I scoffed at was Braid, an unknown platformer being developed by an unknown developer. After watching some footage I became interested in the game’s unique take on the genre, and when it was released I decided to take the decidedly deep plunge and buy the $15 Xbox Live Arcade Game. As debates roared on questioning the downloadable price point, I began working my way through the game.
Braid is a game without a real plot, instead relying on a series of morals and themes to push the player further. Each world is preceded by a series of books, telling the story about the protagonist as he searches for a princess, kidnapped by an evil monster.
Each of these books uncovers a little more of the story, slowly unraveling the game’s true brilliance. Memories, regrets, childhood, and maturity are all brought to the forefront, and while the game uses these themes to explain and justify the story of Braid, their actual intent is to make you think about your own life. In his quest to rescue the princess he eventually begins to doubt her existence, but prays that she must be real, and hopes that finding her will allow for the rest of his life to fall together. His trip is a symbolic one, the enemies he defeats nonexistent. At the end of every world a dinosaur walks out of the castle, reciting a nostalgia inducing “I’m sorry, your princess is in another castle.” This isn’t just meant to give a chuckle at the expense of Nintendo, but to add another layer to the game’s morals.
The visuals are beautiful in their two-dimensional glory, amounting to what I'd call a high resolution Super Nintendo title. It reminds me, in a way, of Yoshi’s Story, in terms of style, but much cleaner. Braid's score (detailed here) is perfectly suited to the game's atmosphere, and sounds like it belongs to a Hollywood soundtrack, not a $15 game. Starting on World 2 (and ending on World 1), Braid brings you through a series of levels, each with a different theme, usually involving time manipulation. Holding X moves time backwards with no limit, and tapping the left and right bumpers control the speed at which it moves. Certain modifiers, such as glowing green objects unaffected by time, add depth to the experience, and the game’s puzzles, which appropriately award you with puzzle pieces (used not only to solve some of the game’s puzzles, but also as literal jigsaw puzzles), are consistently impressive.
There is never a time where you need to backtrack after gaining a new ability, nearly every puzzle piece is accessible the moment you see it. There are some that are insanely difficult, some remarkably easy, and others that seem impossible. They never are, though, and the sense of accomplishment upon figuring out the correct path to take is intensely satisfying.
Braid is a game cut from the same cloth as BioShock and Portal, erasing videogame norms and reimagining the way we look at the medium. It does things with gaming that are usually reserved for novels and films, while also adding elements that would be impossible in any other form. It’s is a game that makes you think about your own life as much as it does about gaming. The level design is inspired and expertly crafted in a way that would make Shigeru Miyamoto blush, the pacing brilliant, and the gameplay as classic as it is progressive. When I reviewed Super Mario Galaxy I called it a bookend of the platformer; a signal of the death of a genre, taking it as far as it could go and ending it. Braid took it a few feet farther, while rewinding to it’s beginning and starting it anew.

- Comments
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I started this game not really knowing what to think, or whether or not to believe the hype, and just instantly loved it to pieces. SO GOOD!!!!
Sarah
Mon, 11 August 2008 10:34AM
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i downloaded this over the weekend and was immediately hooked. some of the puzzles are a bit frustrating but overall the gameplay is really cool, and the story, while a bit sad, is definitely keeping me interested.
Makyo
Sun, 10 August 2008 02:58PM
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This game interested me when I heard about it for the exact reasons you scoffed at it. Judging by what I've seen of it and some reviews I've read of it, that interest is fully justified. Nice article. Btw, Penny Arcade's Tycho has also decided to champion this game over the noise of those kvetching over the price. http://www.penny-arcade.com/comic/2008/8/8/
marxalot
Sat, 09 August 2008 02:31PM
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Really? I guess I'm spending $15 on it as soon as I buy more Microsoft Points. This game will be played. Thanks for the good review, Coop!
QMarc80
Fri, 08 August 2008 04:27PM
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Braid really is something special.
HeyKidNiceRobot
Fri, 08 August 2008 03:08PM
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