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E3 08: Hands-On Resident Evil 5
I Bet Henjie Isafune Wouldn’t Kick Me Off Gears of War 2
by Coop
With only about an hour left before the doors of the Electronic Entertainment Expo closed, I ran from room to room trying to see what I had missed. The Capcom room was one that had eluded me the entire trip, so I made sure to run into the room like I was supposed to be there and jumped in line for some hands-on time with the PlayStation 3 version of Resident Evil 5 (fun fact: we overheard them mention that they were told just days before the event that they needed to feature the PS3 version, and had to rush to set up because of it).
I eventually sat down and began to play, familiarizing myself with the controls. I don’t know what I expected, but for some reason I found myself surprised at the game’s similarity to Resident Evil 4. It controlled identically, and I didn’t understand at first why I couldn’t strafe, or shoot while moving. I eventually put myself back into the Resident Evil mindset and realized that this was simply its prequel, with ridiculous graphics.

The level I played was the one from the trailer they originally showed, with the warlord screaming into a megaphone and an executioner scraping an oversized axe into the ground. After gaining control, I worked my way outside and started shooting enemies, who shambled towards me exactly like Los Ganados from RE4. My cooperative partner, who was being controlled by the AI at the time, never got in my way or was captured, but that seemed to be an isolated incident for me, as everyone around me seemed to spend as much time walking as they did rescuing Sheva from enemies’ grasps.
I was supposed to get 15 minutes or so with the game, but after I died a few minutes in, a Capcom representative leaned down and told me that I had to get up, that they needed my demo station. I stood up, confused, and turned to see Cliff Bleszinski standing behind me. I realized that I had not only been kicked off a demo for Bleszinski, but that I had just gotten my ass kicked around like a complete noob in front of a legend of gaming, and walked out disgruntled. Oh well, at least the game was good, and we can look forward to playing it more early next year.
I bet Henjie Isafune wouldn't kick me off a Gears of War 2 demo station...
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I eventually sat down and began to play, familiarizing myself with the controls. I don’t know what I expected, but for some reason I found myself surprised at the game’s similarity to Resident Evil 4. It controlled identically, and I didn’t understand at first why I couldn’t strafe, or shoot while moving. I eventually put myself back into the Resident Evil mindset and realized that this was simply its prequel, with ridiculous graphics.

The level I played was the one from the trailer they originally showed, with the warlord screaming into a megaphone and an executioner scraping an oversized axe into the ground. After gaining control, I worked my way outside and started shooting enemies, who shambled towards me exactly like Los Ganados from RE4. My cooperative partner, who was being controlled by the AI at the time, never got in my way or was captured, but that seemed to be an isolated incident for me, as everyone around me seemed to spend as much time walking as they did rescuing Sheva from enemies’ grasps.
I was supposed to get 15 minutes or so with the game, but after I died a few minutes in, a Capcom representative leaned down and told me that I had to get up, that they needed my demo station. I stood up, confused, and turned to see Cliff Bleszinski standing behind me. I realized that I had not only been kicked off a demo for Bleszinski, but that I had just gotten my ass kicked around like a complete noob in front of a legend of gaming, and walked out disgruntled. Oh well, at least the game was good, and we can look forward to playing it more early next year.
I bet Henjie Isafune wouldn't kick me off a Gears of War 2 demo station...
Related Articles:
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