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EA Addresses Spore DRM Issues, Has Fix Planned

And the Fix Isn't a Swift Knifing

by Coop

It’s safe to say that gamers are a little upset (see: pissed) about Spore’s DRM, which limits the amount of times a player can install the game to three. After threatened boycotts and negative comments on Amazon’s page for the title, EA has finally responded. I was shocked to see that they didn’t copy/paste their formal “shut the hell up, we own the world” response. MTV Multiplayer has received a comment from EA, explaining the future of DRM for Spore, and hopefully their other upcoming titles:

EA Response: That will be changed, according to the EA spokesperson, who told Multiplayer that the current limit on the number of computers that can be associated with a single copy of “Spore” is “very similar to a solution that iTunes has. The difference is that with iTunes you can de-authorize a computer [that you no longer want associated with your iTunes content]. Right now, with our solution, you can’t. But there is a patch coming for that.”
So you will soon be able to de-authorize a computer, uninstalling it from the hard drive and regaining one of your installation tokens. Sure, it still makes it a little more difficult to try and install the game over and over again, but at least they are taking a progressive, less draconian stance on this their piracy policies. Then again, experts estimate that the game was pirated over 30,000 times in the first week, so apparently their SecureROM security service isn’t really the way to go. Pirates will be pirates, so maybe its time to find a different solution, eh?

 

Related Articles:

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E3 08: EA Press Conference Liveblog

E3 08: Spore Has an Actual Ending

 

Comments
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  • Mikey Hamz
    Mikey Hamz

    DRM only really effects the people who purchase the game. It makes the legit customers not want to purchase more titles from the developer.

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