<?xml version="1.0" encoding="UTF-8"?>
<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1249313882AjpNIAgEOy.jpg&quot; height=&quot;413&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;On August 7th (tomorrow!), the &lt;a href=&quot;http://theautumnsociety.blogspot.com/&quot;&gt;Autumn Society of Philadelphia&lt;/a&gt; will be hosting its first video game themed show, entitled &amp;quot;8-Bit and Beyond.&amp;quot; Over 50 area artists will be presenting gaming themed art, from classic 80&amp;#39;s titles to much more recent entries. &lt;br /&gt;&lt;br /&gt;In the time leading up to the show, we&amp;#39;ll be presenting a few selections and conducting short interviews with the artists, getting a better look at what gaming fans have to look forward to. This week, we talk to Jude Buffum, Eric Braddock and Alex Eckman-Lawn about their &lt;i&gt;Mega Man&lt;/i&gt; and &lt;i&gt;Mario &lt;/i&gt;art&lt;i&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;!--pagebreak--&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1249608919KbTD0d7DCQ.jpg&quot; height=&quot;466&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Give a little introduction to yourself. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;My name&amp;#39;s Eric Braddock, I&amp;#39;m a realistic painter working with fantasy related subject matter. &amp;nbsp;Currently I&amp;#39;m living and working as a freelance illustrator out of South Jersey. &amp;nbsp;I spend most of my time in my studio painting, drawing, playing games, watching movies, researching, going to gallery openings, museums or going out on coffee runs.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;What is the name of your piece and what medium was it done in?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; The name of my piece is &amp;quot;Stage Select: Air Man&amp;quot; &amp;nbsp;based off of the NES video game &lt;i&gt;Mega Man 2&lt;/i&gt;. &amp;nbsp;Oil on board 5x5&amp;quot;&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Why did you choose the game you did for this piece?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; &lt;i&gt;Mega Man 2 &lt;/i&gt;has been and always will be one of my favorite video games of all time. &amp;nbsp;It&amp;#39;s extremely nostalgic for me and one day I came up with the idea of doing realistic renditions of the boss profiles from the stage select screen. &amp;nbsp;This one is the first of that series. &amp;nbsp;(I probably should&amp;#39;ve started with Metal Man though, then Wood Man, etc..) *super nerdy boss order reference*&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Did you play games growing up?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Some video games are symbolic of certain periods of time during my childhood.. so, yes. &amp;nbsp;I still play them, they just keep getting more and more impressive. &amp;nbsp;I also use many games as inspiration, whether it&amp;#39;s an &amp;quot;Art of&amp;quot; book or just the game&amp;#39;s visuals, they really do help spark some ideas fast and continue to feed my creative process.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Are you playing any video games right now?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; I was playing&lt;i&gt; Warcraft 3 &lt;/i&gt;earlier.. that&amp;#39;s almost a daily for me, I&amp;#39;ve also played&lt;i&gt; World of Warcraft &lt;/i&gt;off and on, but that game is the destroyer of lives. &amp;nbsp;I have far too much stuff to do to be able to play that game for hours and hours and hours, but I&amp;#39;m absolutely in love with the storyline. &amp;nbsp;I have a thing for all things epic.&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Were there any other games/compositions you considered?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Hmm... this is a tough question. &amp;nbsp;My very FIRST instinct was to do a &lt;i&gt;Final Fantasy II &lt;/i&gt;or &lt;i&gt;Final Fantasy III&lt;/i&gt; painting and I would&amp;#39;ve loved to do a Shadow of the Colossus piece for the show but to do those games justice, it would need to be one of my larger paintings. (around 24x36&amp;quot;) &amp;nbsp;I recently did a Triforce piece and considered doing an illustration based off of a really obscure game called The Immortal, it&amp;#39;s about a Wizard and it&amp;#39;s amazing. &amp;nbsp;Other than that, I would love to try my hand at one of the more mainstream games like Super Mario Bros just to see how it would turn out.&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Do you think that games can be seen as art? Why?&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Oh yes. &amp;nbsp;Have you seen &lt;i&gt;Shadow of the Colossus &lt;/i&gt;and the upcoming &amp;quot;&lt;i&gt;The Last Guardian&lt;/i&gt;&amp;quot; ? &amp;nbsp;If not, when you see them, you&amp;#39;ll understand. &amp;nbsp;Those games are beyond beautiful.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://gamervision.com/contributed/1249609396jD6zqfOgrQ.jpg&quot; height=&quot;1200&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;br /&gt; &lt;br /&gt; Give a little introduction to yourself.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I graduated from the Tyler School of Art with a BFA in Graphic Design, and went on to teach design and typography courses there for about five years. During this time I was also a part of Headcase Design, where we designed a number of books for Broadway shows like &amp;quot;Wicked&amp;quot; and television shows like HBO&amp;#39;s &amp;quot;Deadwood&amp;quot; and &amp;quot;The Sopranos&amp;quot;. We also did a lot of illustration for publications such as the New York Times, Wired, and even Nintendo Power.I started my own studio about two years ago and these days I mostly stick to illustration and gallery art. I&amp;#39;m currently teaching in the Illustration department at the University of the Arts in Philadelphia. (&lt;a href=&quot;http://www.judebuffum.com/&quot;&gt;www.judebuffum.com&lt;/a&gt;)&lt;br /&gt; &lt;br /&gt; &lt;img src=&quot;http://gamervision.com/contributed/12496094704t6wW72mji.jpg&quot; height=&quot;465&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;br /&gt; &lt;i&gt;Photo by Paul Miles: &lt;a href=&quot;http://pauljamesmiles.com/&quot;&gt;pauljamesmiles.com&lt;/a&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What is the name of your piece and what medium was it done in?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#39;s titled &amp;quot;Mushroom Recession&amp;quot;, and it was created digitally. The final piece was output 10&amp;quot; x 20&amp;quot; as a giclee print on archival artists canvas. It&amp;#39;s an edition of 25.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Why did you choose the game you did for this piece?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I wanted to create an image that reflected the current state of the economy, so I looked at games that had some sort of monetary system as a component of the interface. I also wanted to highlight the character&amp;#39;s desperation, but do so in a way that was somewhat light hearted and humorous. Whenever I use an existing game as the basis for a piece I like to push it to the next level and ask absurd questions like &amp;quot;Where do those bottomless pits actually go to?&amp;quot; Mario was a perfect fit for this concept, and is also more widely known than some of the others I could have chosen. Even though my work is inspired by games and my love of classic game imagery, I prefer it to be accessible to everyone, even if there are elements that only gamers would appreciate.&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Did you play games growing up?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#39;ve been playing them since the golden days of Atari and Colecovision, but I guess my interest really peaked during the NES and SNES days. I do make a point of playing each new Nintendo system, even if I only play four or five games during its life cycle.&amp;nbsp;The classic 8-bit games really defined my childhood, and even though the games coming out now blow my mind in terms of graphics and story, they don&amp;#39;t keep my interest the way a game like Megaman 2 (which to this day I play through at least once every six months) does.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Are you playing any video games right now?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My neighborhood bar has a game night on Sundays, so I&amp;#39;ll usually play some &lt;i&gt;Street Fighter IV&lt;/i&gt; or &lt;i&gt;Wii Bowling &lt;/i&gt;there. At home, I&amp;#39;ve been playing &lt;i&gt;Punch-Out &lt;/i&gt;for Wii. I actually play more games at friends&amp;#39; homes more than my own! My friend Sean keeps me in the loop whenever there&amp;#39;s a more unusual game that&amp;#39;s worth playing, like &lt;i&gt;Little Big Planet&lt;/i&gt; or &lt;i&gt;Pixeljunk Eden.&lt;/i&gt;&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Were there any other games/compositions you considered?&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nope!&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Do you think that games can be seen as art? Why?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I prefer to define art as an experience one or more people have that is generated by something created by another person or group of people. This can be anything from a painting to a film to a banana souffle. So I certainly think games fall under this definition of art. Certainly some experiences, and therefore the art that causes them, are deeper and more awe-inspiring than others, but I don&amp;#39;t think medium dictates this as much as the quality of the creation.I do think that, as a mode of creative expression, video games are still in their infancy. But the growing movement of indie games is a good sign that there are not only gamers that want richer gaming experiences, but developers who want to create them. And these developers are true artists by any definition I can think of.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1249608667HIzXFQOjN5.jpg&quot; height=&quot;720&quot; alt=&quot;&quot; width=&quot;421&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Give a little introduction to yourself. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Hey, my name is &lt;a href=&quot;http://www.alexeckmanlawn.com&quot;&gt;Alex Eckman-Lawn&lt;/a&gt; and I&amp;#39;m a big metal/art/videogame nerd living in the Philadelphia area. I graduated from University of the Arts in 07 and have been tearing throats ever since.  &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;What is the name of your piece and what medium was it done in? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; My piece is called &amp;quot;The Road To Wily&amp;#39;s Castle is Paved in Robot Masters&amp;quot; or &amp;quot;Murderman&amp;quot; and it was done with a combination of pencil and photoshop/collage.  &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Why did you choose the game you did for this piece? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Cause while megaman might not seem tough on the surface, what with the bright colors and cheerful looking robot badguys, it&amp;#39;s hard as sin and requires a lot of cold blooded robot murder.  so that&amp;#39;s what my piece is all about. &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Did you play games growing up? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Yes, but i got a little bit of a late start. my parents didn&amp;#39;t let me play videogames until we visited a family friend when i was 9 or so and I played their NES. I remember, it was castlevania that did it. i was hooked and have been making up for lost time ever since.  &lt;br /&gt;&lt;strong&gt;&lt;br /&gt; Are you playing any video games right now? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; I&amp;#39;m always playing &lt;i&gt;street fighter&lt;/i&gt;. It&amp;#39;s like we&amp;#39;re married, this bond is for life, for better or worse. I&amp;#39;m not averse to a little rock band at parties either. just a social thing, i swear. i don&amp;#39;t play alone or anything. &lt;br /&gt;&lt;strong&gt;&lt;br /&gt; Were there any other games/compositions you considered? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; god yes. I was tempted by &lt;i&gt;Sonic&lt;/i&gt;, &lt;i&gt;Panzer Dragoon&lt;/i&gt;, &lt;i&gt;Bomberman&lt;/i&gt;,&lt;i&gt; Shadow of the Colossus.&lt;/i&gt; I&amp;#39;m still considering doing a &lt;i&gt;Pong&lt;/i&gt; piece...   &lt;br /&gt;&lt;br /&gt; &lt;strong&gt;Do you think that games can be seen as art? Why? &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Well i think there&amp;#39;s a lot of art that goes into making a game, so why not? It&amp;#39;s certainly as much an art as television or movies. It&amp;#39;s entertainment, so that makes people uneasy about calling it art or taking it seriously. I thought Andy Warhol taught us this lesson already. The Bottom line is games have unique styles, stories, color schemes, ideas, all the things that make good art.  and if you&amp;#39;re still not convinced, look at the frame by frame animation of Hugo from &lt;i&gt;street fighter 3&lt;/i&gt;. so good.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</body>
  <category>blog</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2009-08-06T21:39:35-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1249313882AjpNIAgEOy.jpg&quot; height=&quot;413&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;On August 7th (tomorrow!), the &lt;a href=&quot;http://theautumnsociety.blogspot.com/&quot;&gt;Autumn Society of Philadelphia&lt;/a&gt; will be hosting its first video game themed show, entitled &quot;8-Bit and Beyond.&quot; Over 50 area artists will be presenting gaming themed art, from classic 80's titles to much more recent entries.&lt;br /&gt;
&lt;br /&gt;
In the time leading up to the show, we'll be presenting a few selections and conducting short interviews with the artists, getting a better look at what gaming fans have to look forward to. This week, we talk to Jude Buffum, Eric Braddock and Alex Eckman-Lawn about their &lt;i&gt;Mega Man&lt;/i&gt; and &lt;i&gt;Mario&lt;/i&gt; art&lt;i&gt;.&lt;/i&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer" nil="true"></game-id>
  <game-suggestion-id type="integer">6800</game-suggestion-id>
  <id type="integer">10037</id>
  <last-comment type="datetime">2009-08-07T11:59:19-04:00</last-comment>
  <platform-id type="integer" nil="true"></platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean">false</promote>
  <published-at type="datetime">2009-08-06T21:39:35-04:00</published-at>
  <release-id type="integer" nil="true"></release-id>
  <review-rating type="float">0.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>game_art_exclusive_interviews_with_eric_braddock_and_alex_eckman_</slug>
  <state>published</state>
  <teaser>Mega Man, Mario and, Well, More Mega Man!</teaser>
  <title>Game Art: Exclusive Interviews with Eric Braddock, Jude Buffum, and Alex Eckman-Lawn</title>
  <updated-at type="datetime">2009-08-07T11:59:20-04:00</updated-at>
  <user-id type="integer">328</user-id>
  <video-token nil="true"></video-token>
</article>
