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  <body>&lt;p&gt;&lt;strong&gt;Name: Metroid Prime: Corruption &lt;br /&gt;Genre: First Person Adventure &lt;br /&gt;Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1188760024gl06RFEdGo.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;I can say with complete honesty that I was one of the many people who bitched and moaned when I found out that Metroid would make a jump from side-scrolling adventure to first person shooter. I didn&amp;rsquo;t see the logic in the transition, seeing as even a third person adventure game would have made more sense for Samas Aran Once news broke of the innovate new genre that brought the world of Metroid to life in an &amp;ldquo;First Person Adventure&amp;rdquo; I eagerly awaited (then proceeded to devour) the two Gamecube installments of the series.&lt;/p&gt;
&lt;p&gt;Now the trilogy has come to a close with Metroid Prime: Corruption. Just a glance at the game affirms the basic facts: it takes what worked from the last two games and makes them better. The graphics are the best seen on the Wii thus far with nice upgrades from the previous versions and it runs at a wonderful 60fps with no slow downs and higher resolution models and textures then its Gamecube prequels. &lt;span class=&quot;readMoreMarker&quot;&gt;&lt;/p&gt;
&lt;p&gt;
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&lt;p&gt;Sound also took a massive leap with the inclusion of oodles of voiced characters. No longer will you be forced to &lt;em&gt;read&lt;/em&gt; (&lt;em&gt;Read? I hate the word&amp;hellip;&lt;/em&gt;) instead the characters have audio to go along with their video. It is a welcome addition that gives the hint that Nintendo may have finally bought Retro a calendar.&lt;/p&gt;
&lt;p&gt;Elitists should not worry about this, as the forever mute Samus is still as inaudible as ever as she strolls through the game. That is not to say the sounds are not improved other than characters, the general ambiance is just flat out better.&lt;/p&gt;
&lt;p&gt;The voice acting and superb sound lead the game towards a fantastic plot. It isn&amp;rsquo;t &lt;em&gt;BioShock&lt;/em&gt; but it doesn&amp;rsquo;t try to be. It tried to be the best Metroid possible and passes that post with flying colors. Everything from the cut scenes to the actual story itself just pulls you in and refuses to relinquish its strong grapple.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1188760015XphaMiFgeI.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;Ah yes, the main question and actual reason that you are reading this. I know, I know, you don&amp;rsquo;t care that the graphics and sound are better. You are interested and intrigued by the prospect of a better plot but, beyond that, the only reason you are reading any reviews is to find out if Retro screwed the pooch when it came to the controls. I know you &amp;ndash; I used to be just like you. You are saying what I said: &lt;em&gt;&amp;ldquo;Well, Red Steel sucked and the aiming in Twilight Princess was cool but left a lot to be desired&amp;hellip;&amp;rdquo;&lt;/em&gt; and I don&amp;rsquo;t blame you for doubting the waggle.&lt;/p&gt;
&lt;p&gt;Back when I was hard at work on video game poetry I wrote a poem entitled &amp;ldquo;Choose Your Weapon.&amp;rdquo; Here is an excerpt that fits this game perfectly: &lt;br /&gt;&lt;em&gt; &lt;br /&gt;Time to suit up, move out. &lt;br /&gt;Take up arms and brace for battle. &lt;br /&gt;Enter the armory of decades past, &lt;br /&gt;The &amp;ldquo;reality&amp;rdquo; you once virtually strode, &lt;br /&gt;Recall your fingers phasing through them, &lt;br /&gt;The holograms you dreamt to wield, &lt;br /&gt;You prayed to clutch. &lt;br /&gt;This is your fight now, &lt;br /&gt;Warrior, &lt;br /&gt;Vicariously you lived&amp;hellip;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You struggled to integrate into a world where &lt;br /&gt;Assimilation was impossible. &lt;br /&gt;Your hands have been eternally empty, but &lt;br /&gt;Interwoven into your chosen avatar, &lt;br /&gt;You are no more a thespian in digital camouflage. &lt;br /&gt;You now exist.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You feel as if you are Samas Aran when you play &lt;em&gt;Corruption&lt;/em&gt;. With a swing of the remote you swing her, nay, your arm. When you push forward with the nunchuck you extend your grappling beam and pulling back does the same. You are in complete control and it makes the game more of an experience then a typical game. At first there was a mild discomfort realizing I needed to readjust my chair, move to be centered with the television, and essentially prepare to play &lt;em&gt;Metroid&lt;/em&gt;. But see, that is just the thing, you are preparing for an experience. It is a necessary step to enjoy something more then the average game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1188760116fao0vB5EeO.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;Pushing buttons, flipping switches, and other tasks that used to fade into cut scenes or the like have now been made into epic ordeals. While it may not seem like it, pulling a lever to open a door is actually fun when you do it yourself.&lt;/p&gt;
&lt;p&gt;These goofy and seemingly gimmicky additions of pushing buttons, pulling levers, hitting switches and throwing the grappling beam with motion all add to the game and make it feel much more real. There are problems that any Metroid has, such as excessive backtracking (who knew?!) and some problems with puzzles only having one solution (my missiles, grappling beam, and charged shot don&amp;rsquo;t destroy this rock but my morph ball bomb will?) but they fade into the distance once you get into a groove playing.&lt;/p&gt;
&lt;p&gt;There is no online multiplayer, no co-op (they would have needed to rebuild the entire game), but there doesn&amp;rsquo;t have to be. It is an experience to be compared to &lt;em&gt;BioShock&lt;/em&gt;&amp;rsquo;s in an entirely different way. You aren&amp;rsquo;t moving through the pages of a brilliantly constructed piece of art like you are while exploring Rapture. You are literally moving in the world of Metroid. The game is wonderful and worth a buy in every sense of the word.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941567uPH4QkIKnO.jpg&quot;&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10448772&quot;&gt; &lt;img src=&quot;http://www.awltovhc.com/image-2481309-10448772&quot; width=&quot;300&quot; height=&quot;250&quot;&gt;&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">4</comment-counter>
  <created-at type="datetime">2007-09-02T15:04:00-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Metroid Prime: Corruption&lt;br /&gt;
Genre: First Person Adventure&lt;br /&gt;
Platform: Nintendo Wii&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1188760024gl06RFEdGo.jpg&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I can say with complete honesty that I was one of the many people who bitched and moaned when I found out that Metroid would make a jump from side-scrolling adventure to first person shooter. I didn&amp;rsquo;t see the logic in the transition, seeing as even a third person adventure game would have made more sense for Samas Aran Once news broke of the innovate new genre that brought the world of Metroid to life in an &amp;ldquo;First Person Adventure&amp;rdquo; I eagerly awaited (then proceeded to devour) the two Gamecube installments of the series.&lt;/p&gt;
&lt;p&gt;Now the trilogy has come to a close with Metroid Prime: Corruption. Just a glance at the game affirms the basic facts: it takes what worked from the last two games and makes them better. The graphics are the best seen on the Wii thus far with nice upgrades from the previous versions and it runs at a wonderful 60fps with no slow downs and higher resolution models and textures then its Gamecube prequels.&lt;/p&gt;

</excerpt>
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  <id type="integer">619</id>
  <last-comment type="datetime">2007-09-06T03:28:16-04:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
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  <published-at type="datetime">2007-09-02T15:04:00-04:00</published-at>
  <release-id type="integer">9796</release-id>
  <review-rating type="float">9.0</review-rating>
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  <slug>metroid_prime_corruption</slug>
  <state>published</state>
  <teaser>We Have Come A Long Way...</teaser>
  <title>Metroid Prime 3: Corruption - Wii</title>
  <updated-at type="datetime">2009-02-28T02:01:16-05:00</updated-at>
  <user-id type="integer">328</user-id>
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</article>
