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  <body>&lt;p&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1244749487SOv0JKc6yF.jpg&quot; height=&quot;448&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Few would call the &lt;em&gt;MySims&lt;/em&gt; brand a bastion of originality. It launched as a dumbed-down version of &lt;em&gt;The Sims&lt;/em&gt; for the Wii, and most assumed the caricatures were in direct response to the Wii&amp;#39;s Miis. Since the original, which was not much more than an &lt;em&gt;Animal Crossing&lt;/em&gt; clone, a few others have been released, each mimicking a different popular genre with &lt;em&gt;Sims&lt;/em&gt; diamonds and references interspersed throughout. Despite not yet attaining a foothold, it&amp;#39;s obvious that EA isn&amp;#39;t ready to give up on the mascots, and really wants this brand to stick, releasing &lt;em&gt;MySims Racing&lt;/em&gt; for the Wii and DS.&lt;!--pagebreak--&gt;&lt;br /&gt;&lt;br /&gt;Some might say that it&amp;#39;s unfair to draw comparisons between a game like &lt;em&gt;MySims Racing&lt;/em&gt; and &lt;em&gt;Mario Kart&lt;/em&gt;, but that&amp;#39;s entirely untrue. The kart racing genre was born with &lt;em&gt;Mario Kart&lt;/em&gt; on the Super Nintendo and has been kept alive with Nintendo&amp;#39;s continued additions to the series. &lt;em&gt;Crash Team Racing&lt;/em&gt;, &lt;em&gt;Diddy Kong Racing&lt;/em&gt;, and &lt;em&gt;NASCAR Kart Racing &lt;/em&gt;are all responses to &lt;em&gt;Mario Kart&lt;/em&gt;, and as of yet none have really reached the heights that Nintendo&amp;#39;s versions have.&lt;em&gt; MySims Racing&lt;/em&gt; comes packaged with several aspects that places it higher than &lt;em&gt;Mario Kart &lt;/em&gt;has ever been. In terms of content, the game has a cutesy story mode and an insane amount of customization, allowing for players to design their character and vehicle with a number of unlockable parts.&lt;em&gt; &lt;/em&gt;These parts are mostly cosmetic, but can also change the way the vehicle handles.&amp;nbsp;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1244749523q511M5ugT5.jpg&quot; height=&quot;438&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Sadly, once on the road, the game is easily overtaken by other titles in the genre. A major part of kart racing has become picking up and using items&lt;em&gt;,&lt;/em&gt; and that has made its way into &lt;em&gt;MySims Racing&lt;/em&gt;. The problem is the items in the game are garbage, and are either far too powerful or completely useless. There&amp;#39;s an object that creates a tree in the middle of the road, which is easily avoided, and one that shoots a bubble towards opponents, which is slow moving and pathetic. On the other end of the spectrum there&amp;#39;s a UFO that transports any racer from last to first place, and another that flips the board upside down, crashing just about everyone. It&amp;#39;s dizzying, and it&amp;#39;s hard to tell when an item has been used, or when it&amp;#39;s just part of the level. The first few times I was hit with the level flipping attack I assumed it was something like a tornado, and it wasn&amp;#39;t for some time that I realized it was actually a power up. In other words, they&amp;#39;re unbalanced and unentertaining. &amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Also a bit unrefined are the controls, which pale in comparison to &lt;em&gt;Mario Kart&amp;#39;s&lt;/em&gt;. They&amp;#39;re not bad by any means, and should be easily accessible to anyone grabbing a controller, but they lack the sensitivity needed for any sense of competitive play. At first they feel just as solid, but as time goes on it becomes more of a hassle than it&amp;#39;s worth to use the motion controls for the game. In the time it takes to change the Wiimote for a Gamecube controller you could have also taken the game out and replaced it with&lt;em&gt; a better kart racer.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1244749452cf3YtJy8nz.jpg&quot; height=&quot;448&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Playing with three friends can provide a good bit of fun, but the lack of online multiplayer comes as a final, deadly blow to the game. Without it, its unique features seem much less more important, and the customization doesn&amp;#39;t mean as much when the game is grounded offline. Lacking that feature means that it &lt;em&gt;can&amp;#39;t&lt;/em&gt; be as good as &lt;em&gt;Mario Kart&lt;/em&gt; for the Wii. The fact that it actually isn&amp;#39;t as good doesn&amp;#39;t help its case much, either. &lt;br /&gt;&lt;br /&gt;It&amp;#39;s cute, but it&amp;#39;s just not the best kart racer on the console. Hell, it might not even be the second best one. For die-hard fans of the &lt;em&gt;MySims&lt;/em&gt; series, if any exsist, the game is likely worth checking out, but for everyone else it doesn&amp;#39;t have enough replayability to justify a purchase.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://gamervision.com/contributed/1239819862Bhc2x2btRr.jpg&quot; height=&quot;125&quot; alt=&quot;&quot; width=&quot;245&quot; /&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2009-06-22T16:16:53-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;img src=&quot;http://s3.amazonaws.com/gamervision_production/1244749487SOv0JKc6yF.jpg&quot; height=&quot;448&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Few would call the &lt;em&gt;MySims&lt;/em&gt; brand a bastion of originality. It launched as a dumbed-down version of &lt;em&gt;The Sims&lt;/em&gt; for the Wii, and most assumed the caricatures were in direct response to the Wii's Miis. Since the original, which was not much more than an &lt;em&gt;Animal Crossing&lt;/em&gt; clone, a few others have been released, each mimicking a different popular genre with &lt;em&gt;Sims&lt;/em&gt; diamonds and references interspersed throughout. Despite not yet attaining a foothold, it's obvious that EA isn't ready to give up on the mascots, and really wants this brand to stick, releasing &lt;em&gt;MySims Racing&lt;/em&gt; for the Wii and DS.&lt;/p&gt;

</excerpt>
  <game-id type="integer">9211</game-id>
  <game-suggestion-id type="integer">5276</game-suggestion-id>
  <id type="integer">9255</id>
  <last-comment type="datetime">2009-10-05T20:37:18-04:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2009-06-22T16:16:53-04:00</published-at>
  <release-id type="integer">12370</release-id>
  <review-rating type="float">6.5</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>mysims_racing_wii</slug>
  <state>published</state>
  <teaser>EA&amp;#39;s Mario Kart Takes a Red Shell</teaser>
  <title>MySims Racing - Wii</title>
  <updated-at type="datetime">2009-10-05T20:37:18-04:00</updated-at>
  <user-id type="integer">328</user-id>
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</article>
