Name: Rubik’s World
Platform: Nintendo Wii, Nintendo DS (Reviewed on Wii)
Rubik’s World is advertised as a game that takes you inside of a Rubik’s Cube, with different modes and a massive amount of puzzles to complete. It’s an interesting shtick, and a strange license to cling to. Then again, Jenga World Tour was released around this time last year, so I suppose that any property can be turned into a game nowadays. Hell, if the developers over at Two Tribes were able to come up with eight different Rubik themed games to play it might have a shot to supersede many of the higher-budget titles this year with a simple, yet addictive puzzler. There isn’t much else coming out on the Wii this year, so the task wouldn’t be too difficult.
It’s a strange case, because technically the game lives up to what it advertised. There are eight different modes, each fairly distinct from one another, and each completely functional. The graphics are solid in their simplicity, the sound and presentation are both satisfactory, and there’s an impressive amount of content. It isn’t glitchy or broken, and on the whole, it’s a well put together game. That said, it’s almost impossible to be drawn in by Rubik’s World.
Each of the different modes are simply “bleh,” and none of them are addictive in any way. They are tied together by “Cubies,” which are the small, colored cubes that populate the surface of a Rubik’s Cube. One game will have you guiding them in a stripped-down Lemming way, while others involve stacking them to create 3D objects. Other times you might need to knock them down, or use them to create music. Sadly, the controls aren’t as polished and refined as other games in its ilk, so throwing Cubies at stacks of blocks isn’t really that entertaining, and will have you wanting for Spielberg’s version.
Rubik’s World also has a digital version of an actual Rubik’s Cube to mess around with in different sizes, but I haven’t been able to complete a Rubik’s Cube in over twenty years, so I don’t think the Wiimote will help me in that as much as the developers might believe. In fact, actually holding a hunk of magical plastic might make it easier than trying to complete a fake one. The digital Rubik’s Cube sums up the game in a good way – there’s better versions of everything in this game elsewhere.
Usually, instead of feeling a sense of accomplishment after completing an action, a sense of indifference will be felt. “Well,” you will think to yourself, “I suppose that was the solution to the puzzle presented to me.” It’s not addictive, and there’s never a moment where its brilliance shines past its faults. The highlight of the game comes from the menu screen, which gradually fills with color as puzzles are completed. When the title screen is a high point of a game, you should know it’s time to quit, and move onto a different title. There’s about as much to complain about as there is to acclaim, but as a whole, it never rises above the level of an adequate game.