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Section 8's Weapons Laid Out, Detailed

No Two Battles Will Be the Same

by Coop



TimeGate Studios has released a fact sheet detailing all of the weapons in Section 8, their upcoming futuristic shooter. There's really nothing out of the ordinary, but there's a good array of weaponry, from shotguns to rocket launchers. What's more interesting than the names is the looks of the weapons, and they each seem to have a unique style.

The shotgun, for example, might be one of the coolest looking futuristic shotguns ever - it appears that the game's weaponry has more style than any of the guns in the Halo universe, without being silly. They shoot lead, not magic dust, and they manage to look stylish and functional all at the same time. Check out the full rundown below.

Assault Rifle

    

The Assault Rifle is standard issue to every USIF soldier. It is fitted with a MK2 Electro-magnetic jacketing system, and fires a 15mm case-less armor-piercing round. The MK2 EMJ system layers each round into a harmonically tuned electromagnetic frequency, allowing it to wear down shields faster and makes it particularly effective at tearing through the armor of enemy infantry.


Machine Gun

    

The weapon, like every other firearm in the USIF armory, is fitted with a MK2 Electro-magnetic jacketing system. With its large magazine and high rate of fire, the Machine Gun excels in multiple-threat engagements. It is not as suited for long range combat as the Assault Rifle, but its massive slug (18mm case-less armor-piercing round) and large ammo drum makes it a formidable weapon in any enemy encounter. Its slower reload rate can be overcome with proper use of cover.


Missile Launcher

    

The Missile Launcher carries its ammunition inside a box magazine, and rather than firing a frag warhead each missile carries a shaped-charge HEAT round. Upon impact, it creates an explosion that creates a directional jet of superheated metal that burns through all known armors. Because the round is directional, the explosion generated by the round is minimized against shielded and armored targets on foot, but the impact explosion is devastating.

Pistol

    

The Pistol is the newest evolution of the revolver and is preferred for its accuracy, quick rate of fire and effortless reloading. Its lower muzzle velocity makes it an ineffective weapon at extreme ranges, but large caliber slugs (.65 caliber round) more than make up for it with tremendous amounts of ballistic force. The Pistol has proven effective under fire and is an ideal backup weapon for combat deployment.

Shotgun

    

This weapon delivers a powerful blast that is most effective in close-quarters battle and lethal at point-blank range. Although the weapon has a slower firing speed than most infantry weapons, it reloads faster than most due to its quick-loading charges. Designed to utilize the MK2 Electro-magnetic jacketing system, each 20-gauge slug (filled with titanium bearings) is coated in a harmonically tuned electromagnetic field, which wreaks havoc with military and civilian-class personal shielding.

Sniper Rifle


    

This long-range rifle provides unparalleled accuracy and stopping power against distant targets. Utilizing a .85 caliber round the weapon is difficult to wield, but is devastating against shields and armor and carries a substantial effective range. Utilizing Kinetic Mass Drivers to propel the round and using an advanced optical technology (which interfaces directly to the soldier’s HUD), its extraordinary accuracy and armor-penetrating ability makes it an outstanding anti-infantry weapon.

What does everyone think? Ready for some Section 8 action when the game comes out later this year?

Comments
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  • Raccoonacorn
    Raccoonacorn

    I say "meh" to these weapons. They aren't bad, but they aren't particularly inspired, either. Your basic, clunky futuristic weapons.

  • HeyKidNiceRobot
    HeyKidNiceRobot

    Looks very Gear of Halo to me.

  • QMarc80
    QMarc80

    Oh, so-so, are the tools of destruction. Hopefully the game comes with more in-depth "other" things, too.

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