News
Super Street Fighter IV Confirmed
Be Surprised!
by Coop

Don't think you spent enough money on Street Fighter IV? Don't want Capcom to function like a modern game developer and release updates to the fighter as downloadable content? Feel like a few new characters is worth going to the store and buying another game disk for? Think Capcom should fracture their online community? Then you, my friend, are in luck. Capcom has confirmed that Super Street Fighter IV is in development, and will add eight characters to the roster and balance issues with the original 25. It's due for release in Spring of 2010.
New character Juri and old favorite T. Hawk are two of the eight, with the rest being revealed before launch. Their excuse for not having these changes as downloadable content is a little strange, saying that they simply wouldn't work. The changes they're making, they claim, are too large, and, well, it just wasn't going to work. On the bright side, they're saying it won't be retail price. This means you'll all be grabbing Super Street Fighter IV for $58.99 in the near future.
Hey, Capcom, get with the times. Word from the Tokyo Game Show was that the place smelled like a morgue, and this crap is the reason why. In the past, there weren't patches and there was no such thing as downloadable content, so adding "Super" or "Remix" to a game and rereleasing it was the only way to fix issues and add characters. Now there is a way, and failing to take advantage of it makes your company seem out-of-touch and dated.
Speaking of which, here's a new trailer, that looks like the same one from a year ago with a new logo. Enjoy!
[Source]
Comments
weak. sauce.
That's unfortunate. I don't play SF IV all that much nowadays since I unlocked everyone, and I've never been a T.Hawk fan, so I think I'll be passing this up.
Yes it's possible for me to pass up discounted Street Fighter remakes, but not expensive portable system rehashes. What is wrong with me?
I'll bitch and moan today, but there's little to no doubt that I'm going to buy it when it comes out.
I'm going to hold out until Super Street Fighter IV Turbo: The New Challengers: Champion Edition: HD Remix: Ronin Dojo: Bison Strikes Back
You left out Alpha. :D
While this annoys me a bit, what's the difference between this announcement and the L4D2 announcement? Be consistent. You guys like one, you should like the other.
Valve's game has over double the content, and doesn't really hurt the online community (since the new levels are just that, new). In this case, it's just Capcom making a grab at some cash by crying out "tradition!" and hoping no one calls them out on it. In L4D2 there are new characters, a heavily enhanced engine, more than double the amount of weapons, and, most importantly, the admission that it's a sequel.
So if Capcom were to add all new stages and improved the fighting and physics engines for this, would that now make it acceptable? I agree, that they probably won't.
While the new levels are new, it does fracture my community if not all of my friends buy L4D2.
So here's what I get for L4D2:
New characters: Are they really that different? Like do they have abilities that are unique to a character?
Heavily enhanced engine: True. Probably biggest reason this couldn't bd DLC.
Additional weapons: I can't believe that there wouldn't be a DLC way of doing this.
I see it more as version 1.5 more than 2.0 but perhaps that's because I haven't had a chance to play it. So I'll just have to take your word for it.
Now, with the improvements, I understand that it would be a costly DLC so I'm not arguing that. It still shocks me that part two was announced 6 months after the release of L4D. It's like EA making Madden 10.5 now with an even physics engine.
Like Sean said, I'm bitching and moaning over this but I have my preorder in as well. I'll get over it but I still think it sucks.
The other thing that's important: I'm not complaining about them charging for this, I just think it should be DLC. Valve has supplied a good amount of L4D DLC already. Capcom? Not so much.
It's never been Capcom's model to provide additional game content via DLC, whereas Valve is known for just that.
Capcom DLC'd the living crap out of Mega Man 9. Resident Evil 5, too, got some DLC.