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Nintendo's Lackluster Piece of Crap
A Five Star Hotel, and a Point Five Star Hotel
The graphics in the fresh Ghostbusters game is like graphics from Call of Duty: Modern Warfare. They're fresh, life-like, and breathtaking...that is...on the Xbox 360.
Wii owners will feel screwed over this week. If they anticipated a next-gen game, Red Fly Studios phone lines will be jam packed with angry video game nerds demanding a real game, not the PSone graphics that are implemented in the Wii version.
The goofy character models are laughable, the mechanics are whacked and definitely hard to control, background dust covers (read my future article) look like Sega Genesis side scrolling backgrounds, and somehow even the story feels it was regurgitated several times.
Red Fly Studios did much better in their late December 2008 release of Mushroom Men, still what looks like a last-gen game, still had graphics that belonged on an Original Xbox game.
Terminal Reality, the Xbox 360, PS3, and PS2 developer, mostly designs Sony and Microsoft games, but they should've been given the A-OKAY to do the Wii version.
Comments
Did you play it yet?
I disagree completely. Granted I haven't played it yet, but there are a few points I want to make.
First, you can't even bring up graphics with the Wii. Everyone knows that the graphics suck. It's a given.
Second, I fully applaud the effort put into the Ghostbusters Wii game. They could have simply taken the models from the 360/PS3 version and cut down the poly count like everyone else does for a game that's released on all consoles. But no, they didn't. They went the EXTRA mile and made all new models for the whole game. So really, it was like making two games.
Third, the look is meant to be cartoony. Cartoons don't have textures. Not everything is about graphics. That was so 2005 lol.
There's nothing more to add to what's already been said, really. However, I'll tell you one thing:
I'll understand you complaining about the game if the motions suck, because that is the main value upon which the console is built. If Red Fly nails them though, then Wii owners will be satisfied.
To answer those questioning whether or not I did play it, yes, I did, at the 2009 Electronic Entertainment Expo.
To your comment, TimO, who cares about being original or hard working when they only had four months to design the characters? And if the point is to be goofy-looking, why not use the Wii avatars as the characters?
More on this article, besides ghostbusting, moving around your character is hilariously awkward, and reminds me of early PSone Tomb Raider games.
FemJesse, I beg to differ.
When you put the same game on two different consoles that have the same release date and one looks like a sledge-hammered version of the other one, there is a problem.
Castle Crashers is hardly a 3-D game. And it is obviously in the hand drawn genre of graphics.
Team Fortress 2 is equally beautiful as Halo 2.
I've played both those games, and loved them.
And like I said, gameplay mechanics are also off. I moved the Wii Remote to the left, so instead it moves to the right and me and Egon are instantaneously blasted into billions of micro-atoms at the speed of light.
I respect the hell out of an article that references an article that hasn't been written yet.
And Ghostbusters looks worse than Halo 1.
Your opinions have been having no...credence?
I had to look that word up. Thanks.
@Veggie
What if it never gets written?