Nintendo's Lackluster Piece of Crap
The graphics in the fresh Ghostbusters game is like graphics from Call of Duty: Modern Warfare. They're fresh, life-like, and breathtaking...that is...on the Xbox 360.
Wii owners will feel screwed over this week. If they anticipated a next-gen game, Red Fly Studios phone lines will be jam packed with angry video game nerds demanding a real game, not the PSone graphics that are implemented in the Wii version.
The goofy character models are laughable, the mechanics are whacked and definitely hard to control, background dust covers (read my future article) look like Sega Genesis side scrolling backgrounds, and somehow even the story feels it was regurgitated several times.
Red Fly Studios did much better in their late December 2008 release of Mushroom Men, still what looks like a last-gen game, still had graphics that belonged on an Original Xbox game.
Terminal Reality, the Xbox 360, PS3, and PS2 developer, mostly designs Sony and Microsoft games, but they should've been given the A-OKAY to do the Wii version.
- Comments
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@Veggie
What if it never gets written?
GenesisOfNintendo
Tue, 28 July 2009 12:42AM
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And Ghostbusters looks worse than Halo 1.
Your opinions have been having no...credence?
I had to look that word up. Thanks.
GenesisOfNintendo
Thu, 18 June 2009 05:02PM
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How dare you compare TF2's originally to the shitty rehash-fest that is the Halo series. Now your opinions have lost all credence.
FemJesse
Wed, 17 June 2009 02:16PM
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Well then you should have complained about the gameplay. Someone else is going to be into those wacky graphics. Obviously other people here believe it deserved more than just decreased polys from the other console versions.
FemJesse
Wed, 17 June 2009 02:13PM
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I respect the hell out of an article that references an article that hasn't been written yet.
Veggie Jackson
Wed, 17 June 2009 11:06AM
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FemJesse, I beg to differ.
When you put the same game on two different consoles that have the same release date and one looks like a sledge-hammered version of the other one, there is a problem.
Castle Crashers is hardly a 3-D game. And it is obviously in the hand drawn genre of graphics.
Team Fortress 2 is equally beautiful as Halo 2.
I've played both those games, and loved them.
And like I said, gameplay mechanics are also off. I moved the Wii Remote to the left, so instead it moves to the right and me and Egon are instantaneously blasted into billions of micro-atoms at the speed of light.
GenesisOfNintendo
Tue, 16 June 2009 05:50PM
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To your comment, TimO, who cares about being original or hard working when they only had four months to design the characters? And if the point is to be goofy-looking, why not use the Wii avatars as the characters?
More on this article, besides ghostbusting, moving around your character is hilariously awkward, and reminds me of early PSone Tomb Raider games.
GenesisOfNintendo
Tue, 16 June 2009 05:40PM
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To answer those questioning whether or not I did play it, yes, I did, at the 2009 Electronic Entertainment Expo.
GenesisOfNintendo
Tue, 16 June 2009 05:37PM
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There's nothing more to add to what's already been said, really. However, I'll tell you one thing:
I'll understand you complaining about the game if the motions suck, because that is the main value upon which the console is built. If Red Fly nails them though, then Wii owners will be satisfied.
J-Man
Sun, 14 June 2009 09:40PM
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If you don't like goofy character design, that's a personal thing. You probably wouldn't enjoy other great games like Team Fortress 2 and Castle Crashers because they too are cartoony and childish looking.
Obviously Wii owners aren't buying the Wii for its graphical prowess. If its done right, I imagine shooting the proton cannon with the pointer and throwing the nunchuck under the monster to be a more realistic experience than using an analog stick to navigate.
FemJesse
Sun, 14 June 2009 02:15PM
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I disagree completely. Granted I haven't played it yet, but there are a few points I want to make.
First, you can't even bring up graphics with the Wii. Everyone knows that the graphics suck. It's a given.
Second, I fully applaud the effort put into the Ghostbusters Wii game. They could have simply taken the models from the 360/PS3 version and cut down the poly count like everyone else does for a game that's released on all consoles. But no, they didn't. They went the EXTRA mile and made all new models for the whole game. So really, it was like making two games.
Third, the look is meant to be cartoony. Cartoons don't have textures. Not everything is about graphics. That was so 2005 lol.
TimO
Sun, 14 June 2009 01:51PM
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Did you play it yet?
Coop
Sat, 13 June 2009 06:17PM
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