For those out there who haven't deleted the Channel yet, there's a worthwhile DS demo on there this week. It's Avalon Code, developped by Matrix Software and brought to North America by Marvelous Entertainment and XSEED Games, both of which I'm starting love more with each passing game.

The basic premise is that your charaacter ends up having a book that can record informationin it as you literally slam it against objects, enemies and even friendly NPCs. Here's the twist: each object/NPC has certain elements attached to it, which can then be removed and replaced to alter their properties.

For example, you start with a rusted sword as your weapon. In the book, it shows that there is an "ILL" element to it. Once you remove it, then it becomes a normal copper sword. You get to scan a flower early on and it has a fire property to it. By now, you should have understood how the game works: take the fire and put it on your sword to add fire damage to your attacks!

When you encounter a Goblin, scan it to realise that it has Iron in it, boosting its defence. I swapped out the Iron (put it on my sword to make it stronger) and put in the Ill I removed earlier: the newly-created Sickly Goblins could not stand a chance.

The game has tons of potential once you start screwing around a bit; I created a Fiery Copper Goblin. Boy, was that hard to kill. The previews are currently positive, stating that you can even alter the story and possibly create romances or rivalries just by screwing around with everything's and everybody's elements.

It's ambitious, it's new and it comes out next week. I'm getting it and I wouldn't be spreading the word if I didn't think it wasn't worth it.