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Hardcore, Casual, or...?

WARNING: Excessive use of quotation marks

by J-Man

First off, I really hate using those terms, but for the sake of the argument, I pretty much have to. I also feel that the whole "debate" is pointless, and while I try not to bring it up, the following made me think a bit.

The question was first raised when I read two people debating over some message boards (as pointless as it can be). One said that GTA and Halo are "casual" games, as the mass market recognise these brands, are played by more than just "hardcore" players and are fairly straightforward (read: accessible). The person the other side of the fence says that GTA isn't "casual" because most "casuals" usually just shoot and run over people for the hell of it, but the meat of the game - the story, missions and secondary objectives - can't be handled by the "casuals," therefore, the game has to be "hardcore."

Upon that last reflection, I wondered how you could label GTA, as much as I can hate attributing labels. It hit me: what Debater #2 was saying, isn't that close to what Nintendo calls a "bridge game?"

After all, their idea of a "bridge game" is that two players of different skill levels can enjoy the same game, either cooperatively or competitively (like Mario Kart Wii). Granted, for the most part, GTA is a single-player affair, but it could be said that a forum-dweller will enjoy the game as much as the 13-year-old that tricked his parents into buying it and spends most of his time running over pedestrians. There's something for both players. Same thing with Super Mario Galaxy: the "casual" can beat the game with 60 stars, but the "hardcore" will go for all 120, then beat the game a second time with Luigi.

Sure, we been accustomed to a "bridge game" being as one that levels the playing field, and the term was coined fairly recently, but come to think of it, "bridge games" may have been around for longer than some think; it goes beyond selecting manual or automatic drifting. What about the handicap settings available in most fighting games? Or toned-down and/or multiple difficulty settings?

As the expanding market is made more obvious, maybe we should reflect upon the past. Maybe notice how these concepts that are relatively new to us gamers would have applied then, and rethink how we view games in general.

It might not be clear, but the point I'm trying to get to here is that if there were a "casual vs. hardcore" divide, there were also be a "bridge" connecting the two, and there may be many more games that stand on the bridge than we think. Which makes categorizing them based on loose definitions and opinions even more ridiculous than it already was, in my opinion.

What other games do you think could fit into the "bridge" category?

Comments
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  • Coop
    Coop

    Sports games definitely fit there. Someone buys a console for Madden, ends up getting whipped up into the Gears of War frenzy, and eventually ends up with Fallout, playing an RPG.

  • Mikhailov
    Mikhailov

    I find NHL 09 and Fable II to be "bridge" games. NHL 09 has Exhibition and Dynasty modes for the casual player to play one game and put it down, and Be a Pro mode for the Hardcore who wants the ultimate player. Fable II can be played in short spurts, and eventually beaten, but the hardcore will get all weapons, clothes, have the entire housing market, and the DLC.

  • Raccoonacorn
    Raccoonacorn

    I think essentially every game is a bridge game. Most games can be played (and completed) for surface value. This doesn't always provide the richest experience, but if the user wants to easily waltz through a game and get that sense of accomplishment then more power to them.

    However, mostly every game (especially ones with online components) offer players the ability to really focus down on the game mechanics and get a much richer experience. That's why exploits and "hacks" are so prevalent - gamers who want to truly conquer a game are going to find any crack or weakness and burrow in - just to get that much better at a game.

    IMHO, games are only as casual or hardcore as the user makes them.

  • Dominic
    Dominic

    I think fighting games are a great example. The casual player learns the most of the special moves and can compete amongst their friends. The hardcore level requires much more practice including tedious trial and error of what works best when. The divide between the casual and hardcore gamer is so great that the casual player can be easily dominated by the hardcore.

  • QMarc80
    QMarc80

    If I didn't already read the previous comments; I would have said the same thing (in different words) as Raccoonacorn.

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