J-Man's J-ournal
Finally, school is over for the summer; I have no more bazillion-word essays to type and more time for myself. Which means I spend more time on my Wii, DS and the Internet.
I started my new summer schedule by trying out a game. Being low on cash, I figured I'd rent something. Since all copies of Madworld were gone, I grabbed No More Heroes. I'm glad I rented it: not because it's bad, but beat-em-ups aren'texactly my thing. It's a great game overall. I liked the presentation and swordplay, but the job-hunting and repetitious assassination contracts were somewhat of a bore, especially with no "Retry" option. The boss battles were fun, though, and the ending was a bit too perplexing. Still, it made me look forward to the sequel.
Related to NMH: while booting the game, you see Grasshopper Manufacture's logo, right? I noticed something rather interesting in it: it says "Video Game Band" and "Punk's Not Dead." I found it rather curious to find this in a video game, but knowing Suda51, I started to look into a deeper meaning. Having experienced only Killer7 and NMH, I think I could see where he's going with this. One could say that both games are experimental and out-of-norm to a certain extent, and aren't those what punk is about? That as a video game band, as opposed to developper, he and his team would rather try something new and defy what is considered standard in a video game? Can punk apply to video games? I think that's plausible.
Cerainly made me think about game development in a different light.
- Comments
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Indie-games definitely have a punk/DYI feel nowadays. I'm thinking that area of development is going to continuously be the one that revolutionizes the field.
It's just like indie music/film - they will continue to produce games that don't sell huge numbers, but plant the seeds of new game mechanics that will work their way into major IPs.
Suda51 is the man, btw.
Raccoonacorn
Thu, 07 May 2009 12:50PM
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