News

Will StarCraft 2 be Warcraft 3?

Blizzard sets fans straight with the top 5 differences between the two games.

by Joe

In a recent conference with Gamespot, Blizzard wanted to ease the minds of all the StarCraft 2 fans out there who saw early screen shots and cried "foul". According to Blizzard's top creative talent, Rob Pardo, there are five major differences between StarCraft 2 and Warcraft 3: 1. Quantity vs. Quality StarCraft 2 will be a numbers game. More with firepower will dominate the few with abilities. 2. More Emphasis On Economic Activity As with the first StarCraft, one of the main keys to victory will be in the build-up of your forces. This was never a key feature in Warcraft 3. 3. Rushing - Strongly Encouraged Fast and forceful. Keep the enemy occupied while you build up your forces and rush them again. 4. The Good, The Bad and The GOSU Warcraft 3 was a more accessible game to beginners, but those who have playedStarCraft will reap the benefits in StarCraft 2. 5. Beyond Rock, Paper, Scissors Blizzard will be introducing more features using "Fog of War" tactics. Troop placement, maneuverability and key positioning will all be needed for victory. He still didn't answer one simple question; was it made on the Warcraft 3 engine? Source
Comments
To comment Login or
  • Mackuss
    Mackuss

    So it is Starcraft 1 with Warcraft 3 graphics...........

    Blizzard, QUIT CANDY-COATING EVERYTHING!!

  • Coop
    Coop

    My formal rebuttal:

    1. Quantity vs. Quality
    This has never been used as a good thing to describe a game. All they are saying with this is “zerg win!”

    2. More Emphasis On Economic Activity
    That’s complete crap. Saying that money is important in a real time strategy is like saying jumping is important in a Mario game. It was very important in late game WC3 to make sure you had enough gold and lumber.

    3. Rushing - Strongly Encouraged
    Doesn’t this go against the previous two statements completely?

    4. The Good, The Bad and The GOSU
    Again, this is not a good thing. All it means is “we couldn’t make the game user friendly.”

    5. Beyond Rock, Paper, Scissors
    Again, something every RTS has.

X

Gamervision Login

OR