Will StarCraft 2 be Warcraft 3?
In a recent conference with Gamespot, Blizzard wanted to ease the minds of all the StarCraft 2 fans out there who saw early screen shots and cried "foul".
According to Blizzard's top creative talent, Rob Pardo, there are five major differences between StarCraft 2 and Warcraft 3:
1. Quantity vs. Quality
StarCraft 2 will be a numbers game. More with firepower will dominate the few with abilities.
2. More Emphasis On Economic Activity
As with the first StarCraft, one of the main keys to victory will be in the build-up of your forces. This was never a key feature in Warcraft 3.
3. Rushing - Strongly Encouraged
Fast and forceful. Keep the enemy occupied while you build up your forces and rush them again.
4. The Good, The Bad and The GOSU
Warcraft 3 was a more accessible game to beginners, but those who have playedStarCraft will reap the benefits in StarCraft 2.
5. Beyond Rock, Paper, Scissors
Blizzard will be introducing more features using "Fog of War" tactics. Troop placement, maneuverability and key positioning will all be needed for victory.
He still didn't answer one simple question; was it made on the Warcraft 3 engine?
Source- Comments
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I disagree with Coop, mainly because he's never played StarCraft and he doesn't understand where Blizzard is coming from. They ARE candy-coating that they're making it almost exactly like StarCraft which IMO is a good thing. If there's one thing that messed me up in WCIII, it was microing all those darn tiny hero units.
Anyone who's played WCIII knows the Food Limit was 90. That was dissappointing when in StarCraft the food limit was 200. It made for much more massive battles, and when blizzard says "quantity may win over quantity" they mean building 30 'Toss Motherships... not 400 zerglings, but using your expanded food limit to its full potential. Yes, its easier to max out units with zerg, but at a huge air disadvantage. Your zerglings will run in circles getting hit by photon towers while the cruisers pick off the rest.
I'd be happy with new maps, new units, and maybe another gameplay addition of some sort. Who knows, maybe IceFrog will grace us with "Defense of the Aliens" ;)
FemJesse
Mon, 28 May 2007 10:47PM
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My formal rebuttal:
1. Quantity vs. Quality
This has never been used as a good thing to describe a game. All they are saying with this is zerg win!2. More Emphasis On Economic Activity
Thats complete crap. Saying that money is important in a real time strategy is like saying jumping is important in a Mario game. It was very important in late game WC3 to make sure you had enough gold and lumber.3. Rushing - Strongly Encouraged
Doesnt this go against the previous two statements completely?4. The Good, The Bad and The GOSU
Again, this is not a good thing. All it means is we couldnt make the game user friendly.5. Beyond Rock, Paper, Scissors
Again, something every RTS has.
Coop
Mon, 21 May 2007 05:24PM
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So it is Starcraft 1 with Warcraft 3 graphics...........
Blizzard, QUIT CANDY-COATING EVERYTHING!!
Mackuss
Mon, 21 May 2007 04:35PM
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