Review
Rhythm Heaven (Nintendo DS)
this must be where warioware's bad games go after they die
by Le3F
While being indorced by celebrities and getting rave reviews from most game mags, Rhythm Heaven is far from earning its name.

Upon starting up the game you are quickly given a tutorial on the game's mechanics, which while creative, lack any real variety. The games only 2 control mechanics consist of either flicking or holding the stylus down on the screen (usually because you're waiting to flick). The first minigame that you're introduced to is called "Built to Scale", it consists of the player flicking his/her stylus inorder to launch a peg in between two rolling squares. This is probably the only minigame in the whole rhythm heaven game that didnt feel slugish or broken (although it does get boring...), which brings me to my biggest problem with rhythm heaven: THE TIMING!

Rythm Heaven rewards and responds to late timing rather than correct timing or even early timing!! This results in alot of do-overs and more than enough frustration. As a result of the game's timing issues you are forced to count beats and flick while hoping that your timing was late enough. Sadly, this isn't the first time nintendo's released a rhythm game with timing issues (Elite Beat Agents) that ultimately killed the game. I can only hope that nintendo will atleast release Diagasso here so that we DS owners can have a fun and addictive rhythm game.

My final verdict: while being filled with warioware look-alikes and and gimmicky gameplay may be enough for the casual, the hardcore like myself will most likely be disappointed.






Comments
How can rhythm games even get made if their timing mechanic isn't perfect? It's like making a fighting game that only does the combo you input half of the time.
I know!! that was my biggest problem with this game, and with the economy the way it is its hard to recommend this 40$ game to anyone