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Left 4 Dead 2 DLC Ties Both Games Together in Early 2010

"The Passing" Brings the Old and New Survivors Together

by Sarah



I don't know about you, but I absolutely love Left 4 Dead 2. I've played it almost every night since it came out, and could happily continue to do so for the rest of the year. By now I'm pretty familiar with the ins and outs of each of the five campaigns, I've chosen a survivor, and I've basically moved on from the northeastern setting of Left 4 Dead (Zoey who?). Wait, what's this? Valve just announced the first add-on content for L4D2, and it will bring the characters of the first and second games together for the first time. It's time for a reunion.

Called "The Passing", the new campaign will take place right after "Dead Center", and will offer a new area for Survival, Versus, and Scavenge modes, as well as "a new co-operative challenge mode of play". "The Passing" will also introduce a new area-specific uncommon infected to the game. Doug Lombardi of Valve describes it as "the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign".

There's no word on pricing yet, but "The Passing" will be available in early 2010. I really hope that it doesn't have the technical problems that "Crash Course" for L4D did, because that would break my heart. I'm super excited about this, and I really want to find out what the survivors from the first game are up to. Welcome back, Zoey, I missed you!

Check out the full press release for more information.

December 14, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.

Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.

"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."

Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.

With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.

Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.

For more information, please visit www.l4d.com
Comments
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  • Karoshi
    Karoshi

    Here's a short excerpt from the fanfic i'm writing:

    Framcis: "I HAET . . ."
    Ellus: "I LOEV . . ."
    *eyes meet*

    Meanwhile, Bill and Coach congratulate each other on a beard growing well done.

    And then Tom Landry (who was Coach's rival but grudgingly respects him) from Friday Night Lights jumps in from a helicopter piloted by Barry from Resident Evil saves everyone by teleporting the Tank (who is in actuallity SAXTON HALE with eczema) away with the Aperture Science Portal Bazooka.

    The End.

  • Coop
    Coop

    *slow clap for Karoshi*

  • 00.19
    00.19

    damn, you needs to be a writur or somethin

  • Karoshi
    Karoshi

    In all seriousness, I'm super stoked for this.
    By Spring, I'm sure the community will be hankering for a new game mode.
    Was it confirmed if the "sighting" of the OG survivor Easter Egg was legit or not?

  • Sean
    Sean

    Nice. Good call bringing the two worlds together.

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