Review

LEGO Batman: The Videogame (Xbox 360)

The Dark Knight Returns

by Sarah

Game LEGO Batman: The Videogame

Platform Xbox 360

Genre(s) Action

Name: Lego Batman
Genre: Action/Platformer
Platform: 360, PS3, PS2, DS, PSP, Wii, PC (Reviewed on Xbox 360)



When Lego Star Wars was first released in 2005, many people didn’t quite know what to make of it. Sure, the characters and storyline were familiar to any Star Wars junkie, but seeing them in animated Lego form was a completely foreign idea. By the time Lego Star Wars II: The Original Trilogy came out the following year, though, gamers of all ages had discovered just how much fun it was to play through well-known plotlines with a Lego twist. Lego Indiana Jones, released earlier this year, didn’t change up anything other than the franchise it was based upon, and even with its flaws, it was still a highly enjoyable game that had many fans looking forward to the release of Lego Batman. Now that it’s here, however, it seems to be missing some of the magic that the previous Lego games had.

Like Lego Star Wars and Indiana Jones before it, the heart of Lego Batman is making your way through destructible, Lego-ized environments while taking the roles of characters you’ve likely known for most of your life. What makes this game a little different, though, is that it doesn’t follow a pre-established storyline; instead, Lego Batman contains an original plot following a mass breakout from Arkham Asylum. During the story mode, the characters of Batman and Robin are available at first; later, you will get to play as classic Batman villains, as well as any other characters you collect, which are useable once you unlock Free Play mode. As always, making your way through each level is fairly straightforward, but many times there will be places and items that are inaccessible during the first playthrough.



The problem with putting an unfamiliar storyline in a Lego game is that without talking characters and famous scenes, there’s really not a whole lot to follow. Most of the time when playing as the Caped Crusader and his sidekick, you’re just making your way to one boss fight after another without really knowing why, other than they’re bad and you’re good. There’s not necessarily anything wrong with that, since the Batman franchise is prominent enough that even casual fans know about most of the characters featured in this game. However, during the typical speechless cut scenes, many of the jokes fall flat without a film or TV counterpart to compare it to.

As far as actual gameplay goes, there is a lot of fun to be had here. Fans of the source material will enjoy seeing environments from the Batman universe recreated in Lego form, as well as getting to play as some of the many awesome characters from the franchise. The addition of different suits for Batman and Robin allow them to use new abilities, like walking on magnetic surfaces, gliding, planting bombs (are we sure this isn’t Red Son Batman, now?), and diving underwater. Enemies also have unique skills, such as Mr. Freeze trapping people in blocks of ice, or the Riddler’s ability to use mind control. It makes the game less of a straightforward action game and just gives it a little something extra.



As much as I enjoyed this game, there are a lot of glaring problems that, as a reviewer, I just can’t ignore. First of all, Lego Batman doesn’t correct any of the problems that the previous Lego games had, and it gets less excusable and more infuriating every time. As anyone who has played a Lego game will tell you, two-player mode, while preferable, leads to frustration when both players are trying to do things in opposite directions. It’s easy for one character to get pulled to his or her death because the other character accidentally moved in the wrong direction. It’s also easy for one character to get stuck in the environment somewhere, with no way to get out. Trying to play the game by yourself can be equally frustrating because of the idiotic A.I. Lego Batman, like the previous Lego games, relies largely on teamwork, so trying to play through a level with a computer character getting itself (or you) killed every five minutes doesn’t exactly make for a smooth gameplay experience. Also, will someone tell me why there is still no online co-op? That just seems ridiculous at this point, especially since the game is so much better when played with an actual person.

In addition, the game is not without glitches. It froze on me only once, so it’s entirely possible that was an isolated incident, but considering that the same thing happened when I played the game at PAX, that’s a bit worrisome. There were other little things, like achievements not registering for one of the characters, or one player not being able to jump back into a game after being taken out for no reason, that marred the experience for me as well. It was never enough to make me stop playing, but it was certainly noticeable—this game could be a lot smoother.



Even with all of its problems, there is still a lot to love about Lego Batman, especially if you’ve gotten enjoyment out of the past Lego games and you’re a fan of Batman in general (check and check). Completionists will love the amount of things to find and collect, and with the unlockable Free Play mode and extra characters, the game has a fairly decent replay value. This game is a lot of fun, especially if you have someone nearby to play with. That being said, I can’t continue to excuse the problematic aspects that have haunted this series from day one, and I hope that Traveller’s Tales gets its act together by the time the next Lego game comes out.

 

 

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Images
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Comments
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  • Voyou San
    Voyou San

    there are so many things as you have stated that they need to fix with this series. The camera sucks, should be more co-op puzzles that you both need to help work, online co-op, 4 player modes possibly, etc.

    I dont know while i liked the game, it got very repetitive and the issues in it were frustrating because they have been around since the first games... For me a rental game at best, not worth 60 bucks.

    IMO

  • Makyo
    Makyo

    for a game that encourages two-person gameplay, i find the hubby and i end up fighting and arguing (you killed me! hey i needed that heart!) more than actually cooperating. still, that hasn't deterred us from continuing to play it...

  • Sean
    Sean

    In all fairness, she did kill me, and she didn't need that heart.

  • Sarah
    Sarah

    Well it's not actually $60, and the discounted price (even if it is only $10) makes a difference, at least to me.

  • 00.19
    00.19

    I always have fun playing these games. This one was a little less enticing since it wasn't following any particular storyline, but it still serves as a real good time-killer.

  • Raccoonacorn
    Raccoonacorn

    If this game came out in a non-peak period of the year it may have been more worthwhile of a purchase. Although it is charming, I have to say I didn't feel any need to continue playing it after my first play.

  • +'Keyblade Master'+
    +'Keyblade Master'+

    But our studs would still be worth less than the Euro studs :/

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