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  <body>&lt;p&gt;&lt;strong&gt;Game: Mario &amp;amp; Sonic At the Olympic Games&lt;br /&gt;Genre: Mini-Game&lt;br /&gt;Platform: Wii, DS (Reviewed on Wii)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581663iNrvZiNPiT.jpg&quot; width=&quot;154&quot; height=&quot;217&quot;&gt;&lt;/p&gt;
&lt;p&gt;I came into work this morning already in a foul mood from &lt;a href=&quot;/gamer/sarah/blog/article/no_rock_band_for_gamervision&quot;&gt;the great Rock Band debacle&lt;/a&gt;, and found a copy of the recent Wii release Mario &amp;amp; Sonic: At the Olympic Games on my desk waiting to be reviewed. I hoped that maybe some quirky Olympic-style mini-games with Nintendo and Sega&amp;rsquo;s respective mascots might brighten my spirits a little bit. Unfortunately, it didn&amp;rsquo;t quite have that effect.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;&lt;br /&gt;When this game was announced, I actually thought it had the potential to be kind of neat; after all, seeing Mario and Sonic together in the same game was something that had never occurred before. However, with a slew of party games already in my Wii library, I thought it might be better to hold off before plopping down $49.99 for this one. That turned out to be a wise choice, because although this game does deliver some degree of fun, it&amp;rsquo;s really too shallow and, at times, frustrating to warrant such a purchase.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581676EttDJiqjnu.jpg&quot; width=&quot;440&quot; height=&quot;316&quot;&gt;&lt;br /&gt;&lt;br /&gt;First things first, it&amp;rsquo;s not all bad. Many of the games, especially the track and swimming events, actually offer a degree of challenge not usually seen in mini-game compilations. It feels kind of like Track &amp;amp; Field mixed with Super Monkey Ball, both of which are fairly entertaining titles. Some of the games are pretty fun; gymnastics, where you have to pull off a series of moves using Wii remote and button combinations, was probably my best category, but several others had me going again and again trying to improve my score.&lt;br /&gt;&lt;br /&gt;Playing with a friend is really the optimal experience for this game. Unless you&amp;rsquo;re a star athlete, beating the computer opponents in any of the races proved to be very difficult. To run, you swing the remote and nunchuk up and down alternately, a method that has been used in games before and is usually pretty effective. However, in this case, you really have to work to place in the top three. I know I&amp;rsquo;m a little out of shape and all, but I shouldn&amp;rsquo;t have to warm up before playing a track and field simulation.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581690EIOrB8lfmf.jpg&quot; width=&quot;440&quot; height=&quot;330&quot;&gt;&lt;br /&gt;&lt;br /&gt;The gameplay can get pretty repetitive; aside from a few unique events, most of the track and swimming events use the same controls, and a lot of them I&amp;rsquo;ve seen before in other Wii games (most notably Super Monkey Ball Banana Blitz, which came out a year ago for the system). I played through most of the single events to get a feel for them, then tried a full-length circuit, only to not be able to make it past the first event. The control explanations are not always clear and sometimes far too lengthy; like in past party titles, instructions should be minimal and to-the-point so that the gamer does not lose interest. I shouldn&amp;rsquo;t have to spend more time reading about how to play than I do on the individual events themselves.&lt;br /&gt;&lt;br /&gt;Had the game had more fluid controls and an entertaining single-player mode, it probably would have worked a whole lot better. As it is, I can&amp;rsquo;t see it being fun for more than a short amount of time. Though it has its moments, they&amp;rsquo;re not enough to make me deplete my bank account fifty bucks for a game that&amp;rsquo;s only sometimes fun.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195591010cicaSvXtma.jpg&quot;&gt;&lt;/p&gt;
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&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt; &lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; height=&quot;250&quot;&gt;&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">9</comment-counter>
  <created-at type="datetime">2007-11-20T15:37:55-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Game: Mario &amp;amp; Sonic At the Olympic Games&lt;br /&gt;
Genre: Mini-Game&lt;br /&gt;
Platform: Wii, DS (Reviewed on Wii)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581663iNrvZiNPiT.jpg&quot; width=&quot;154&quot; height=&quot;217&quot; /&gt;&lt;/p&gt;
&lt;p&gt;I came into work this morning already in a foul mood from &lt;a href=&quot;/gamer/sarah/blog/article/no_rock_band_for_gamervision&quot;&gt;the great Rock Band debacle&lt;/a&gt;, and found a copy of the recent Wii release Mario &amp;amp; Sonic: At the Olympic Games on my desk waiting to be reviewed. I hoped that maybe some quirky Olympic-style mini-games with Nintendo and Sega&amp;rsquo;s respective mascots might brighten my spirits a little bit. Unfortunately, it didn&amp;rsquo;t quite have that effect.&lt;/p&gt;
&lt;p&gt;&lt;span class=&quot;readMoreMarker&quot;&gt;&lt;br /&gt;
When this game was announced, I actually thought it had the potential to be kind of neat; after all, seeing Mario and Sonic together in the same game was something that had never occurred before. However, with a slew of party games already in my Wii library, I thought it might be better to hold off before plopping down $49.99 for this one. That turned out to be a wise choice, because although this game does deliver some degree of fun, it&amp;rsquo;s really too shallow and, at times, frustrating to warrant such a purchase.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581676EttDJiqjnu.jpg&quot; width=&quot;440&quot; height=&quot;316&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
First things first, it&amp;rsquo;s not all bad. Many of the games, especially the track and swimming events, actually offer a degree of challenge not usually seen in mini-game compilations. It feels kind of like Track &amp;amp; Field mixed with Super Monkey Ball, both of which are fairly entertaining titles. Some of the games are pretty fun; gymnastics, where you have to pull off a series of moves using Wii remote and button combinations, was probably my best category, but several others had me going again and again trying to improve my score.&lt;br /&gt;
&lt;br /&gt;
Playing with a friend is really the optimal experience for this game. Unless you&amp;rsquo;re a star athlete, beating the computer opponents in any of the races proved to be very difficult. To run, you swing the remote and nunchuk up and down alternately, a method that has been used in games before and is usually pretty effective. However, in this case, you really have to work to place in the top three. I know I&amp;rsquo;m a little out of shape and all, but I shouldn&amp;rsquo;t have to warm up before playing a track and field simulation.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195581690EIOrB8lfmf.jpg&quot; width=&quot;440&quot; height=&quot;330&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
The gameplay can get pretty repetitive; aside from a few unique events, most of the track and swimming events use the same controls, and a lot of them I&amp;rsquo;ve seen before in other Wii games (most notably Super Monkey Ball Banana Blitz, which came out a year ago for the system). I played through most of the single events to get a feel for them, then tried a full-length circuit, only to not be able to make it past the first event. The control explanations are not always clear and sometimes far too lengthy; like in past party titles, instructions should be minimal and to-the-point so that the gamer does not lose interest. I shouldn&amp;rsquo;t have to spend more time reading about how to play than I do on the individual events themselves.&lt;br /&gt;
&lt;br /&gt;
Had the game had more fluid controls and an entertaining single-player mode, it probably would have worked a whole lot better. As it is, I can&amp;rsquo;t see it being fun for more than a short amount of time. Though it has its moments, they&amp;rsquo;re not enough to make me deplete my bank account fifty bucks for a game that&amp;rsquo;s only sometimes fun.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195591010cicaSvXtma.jpg&quot; /&gt;&lt;/p&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt;&lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; height=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8858</game-id>
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  <id type="integer">1242</id>
  <last-comment type="datetime">2009-10-08T20:37:48-04:00</last-comment>
  <platform-id type="integer">11</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2007-11-20T15:37:55-05:00</published-at>
  <release-id type="integer">11670</release-id>
  <review-rating type="float">6.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>mario_sonic_at_the_olympic_games_wii</slug>
  <state>published</state>
  <teaser>A Real Workout</teaser>
  <title>Mario &amp; Sonic at the Olympic Games - Wii</title>
  <updated-at type="datetime">2009-10-08T20:37:48-04:00</updated-at>
  <user-id type="integer">763</user-id>
  <video-token nil="true"></video-token>
</article>
