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NYCC 09: Hands-On Ghostbusters Wii
Who Ya Gonna Call?
by Sarah

Our first stop on the Comic Con show floor today was Atari’s booth, where they were showing off three upcoming games. The one I was most excited to get my hands on was definitely Ghostbusters. After being in publisher-less limbo for some time last year, Atari has picked it up and given the developers more time to work on making a great Ghostbusters game. No offense to the NES game of the same name, but it’s about freaking time.
I decided to try out the Wii version, because I really wanted to see if it would be worth playing, or just a watered-down port of the 360 and PS3 versions. Third-party publishers don’t have the best track record on the Wii, but Atari has clearly worked hard to make sure that this game stands out. Surprisingly, Ghostbusters is a really good-looking Wii game. Instead of taking a realistic approach, the characters have a stylized, exaggerated look, which works really well. I was continually impressed by the graphics as I played, since so many developers don’t really tap into the Wii’s full graphical power.

Motion-sensitive controls do come into play, as you would probably expect, but luckily, it felt better and more responsive than a random waggle-fest. The camera is controlled by pointing the Wii remote at the screen, which takes some getting used to. I instinctively tried to use the thumbstick on my nunchuk to move, and I have to wonder why they didn’t go with that more natural control scheme. However, I think that once you have done it enough, looking around with the remote will become second nature, or at least more natural.
The bad news is that the version I played was an older build of the game. The good news is that, according to the developers, they have already fixed the part of this game that I found most annoying. Capturing ghosts required a lot of steady remote movements and directional thrusts, but it was too easy to mess up and have to start all over again. I was told that the process would be greatly improved in the final product.
Wii owners who are looking forward to this game can breathe a sigh of relief; it doesn’t look like you’ll be getting a gimped version of Ghostbusters. I don’t know if I’m convinced to get the Wii version over the 360 version, but there’s no denying that this is a solid game that’s sure to get even better in the months between now and its June release.
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Comments
I loved what I saw. I'm still going to get the 360 version, but this one is on my radar now too.
I didn't realize that the animation style of the Wii version was so drastically different
for those who don't have the more powerful systems, this version of the cross-platform franchise looks to be an acceptable substitute.
@00.19: ouch! why so snarky? sure the graphics are necessarily different, but doesn't the added excitement of using the wiimote to control the stream balance that out?