For the uneducated and otherwise tower-defense-ignorant we'll explain what Hordes Of Orcs entails; wave after wave of progressively more hardcore Orcs stream forth from a glowing portal (the developers suggest the village elders in the game's castle call "The Glowing Portal of Really Bad Things That We Should Have Bricked-Up a Long Time Ago", Terry Pratchett like referencing FTW!) your mission is thus clear and succinct, stop the big green nasty Orc types from reaching your castle and doing whatever it is such creatures do when they sack castles, presumably rape/eat/pillage/smell bad/make the place look untidy etc. 

It's not often I become addicted to a game while still sitting in my boxer shorts before my morning cup of tea, but today I did. Hordes of Orcs sucked me right in immediately. The strategic element of tower placing and 'which towers to place where' should not be underestimated by a casual observer, if you want it to be, this is a very in depth game as well as a fantastic novelty. Indeed, even as I write this I am actually just thinking about where best to place my flame turrets the next time I play. Hordes of Orcs is hard casual gaming at it's best.

And Hordes of Orcs doesn't stop there with just the classic 'castle defense mode', indeed it has lots of other game modes, including Capture the Flag; because as the game points it "every game is better with a capture the flag mode". They couldn't be more correct. As if this game needed more lastability, here it comes steaming in with yet more ways to enjoy it. Hordes of Orcs boastsa massive six game modes; Open Warfare, Crossroads, Capture The Flag, Maze Defense, gem Drop and Pachinko - all as entertaining as each other.

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