Blog

Gamer-Sense

Ever get that tingling sensation that lets you know a boss battle is comming up?

by Ubrasaur

I've noticed something in people who play a lot of games, I've come to call it gamer-sense (kind of like Spiderman's spider-sense). This is what lets a gamer feel when they are about to face a boss, so they know they should stock up or find a safe point. This is also what lets gamers know which will be the shorter branch in a maze, so they know to explore that area first.

 Sometimes I'll be playing a game, and I start to get a feeling like I know whats comming up. I've been paying particular attention to what kinds of clues I'm paying attention to, which more casual gamers might not notice. In the case of boss battles, if you walk into a big empty room, and the music stops as soon as you enter the door, you can be pretty sure if you take another step the door is going to lock behind you.

 As far as exploring mazes (usually in RPGs), I think my general rule is to explore the places that seem more out of the way first. Like when I come to a house, instead of just going in the door I'll go around back and check the backyard first. I like it when people are watching and I'll find something hidden like that and they'll ask me how I knew that was there. It was just my gamer-sense!

What kinds of things can you sense with your gamer-sense? What kinds of clues do you think you are using?

Comments
To comment Login or
  • BurningStickman
    BurningStickman

    Generally, I'm wary whenever I get a new weapon, or find a cache of ammo and health. Big open rooms are another giveaway, as are save points. It's more about pattern recognition, I think, than anything else.

  • LionHeadTM
    LionHeadTM

    this is one of those topics that you don't really think about often until someone mentions it and you're like "yeaaah! i know right!?" Sometimes (not often though) there aren't any enemies around. like there is a clearing... either that or when things seem to be toooooo calm... or tooooo quiet. ya know?

  • Ninjapino
    Ninjapino

    The worst (or best) is when you get bombarded by a ton of weak bad guys. The kind that don't do much damage and are easy to kill, but the challenge is their shear numbers. Then always a slight clearing, empty room, etc......Boss Fight!

  • Coop
    Coop

    I'm running through Infinite Undiscovery and I'm currently storming a castle with a save point after every room. I'm still on disk one, but I have a feeling this is the end.

  • Ubrasaur
    Ubrasaur

    I love in Final Fantasy VI (aka III if ur a n00b) how they make you think the game is ending half way through. It gives you all the usual game-is-ending cues.

  • NickDynmo
    NickDynmo

    A save point after about an hour into a dungeon.

  • SebsokK
    SebsokK

    I am a Shoot'Em'Up player, and I can tell you I know as well when the boss is coming...
    It's written in capital letters on my screen "HERE'S THE BIG ONE" or "NO REFUGEE" or others things like that xD

  • loltim
    loltim

    Any game that has a map screen is usually pretty transparent in that respect. Any room on the exterior of the map with a long hallway out to it and no additional way out...boss room. The furthest room away from the start point.....boss room. Any time a large room is surrounded by tiny rooms.....eventual boss room.

    Any room with a big skull door marking the entrance........

  • Ubrasaur
    Ubrasaur

    To be clear, gamer-sense isn't JUST about knowing when bosses will arrive, it is also used to find the phat lewt among other more subtle things.

  • Raccoonacorn
    Raccoonacorn

    LOL, i totally wanted to comment on this earlier, but I really got a nice laugh out of this when I first read it. Pretty true. Especially if you were a gamer during the Genesis/SNES days. The tried and true cliches were bred during that era.

  • Sean
    Sean

    Personally, I use a combination of an internal clock (boss fights seem to happen every hour or hour and fifteen minutes) and the earlier-mentioned method of keeping an eye out for caches of weapons or health.

    I also totally agree with what LionHead said about this being a topic that I would never have come onto myself, but once I read it I thought to myself, "Ah yes... I do do that..."

  • loltim
    loltim

    There's definetly a "path less traveled" dynamic in alot of games. Yeah I can see where the game designers are leading me. But what will they reward me with for going this way instead?

    **spoiler** phat lewts!

  • Ubrasaur
    Ubrasaur

    Haha yeah I know what you mean FemJesse. They should keep it to stuff that makes you more awesome (or feel more awesome) but not crucial to continuing the game.

X

Gamervision Login

OR