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  <body>&lt;p&gt;&lt;strong&gt;Game: Call of Duty 4: Modern Warfare&lt;br /&gt;Genre: Military First Person Shooter&lt;br /&gt;Platform: Xbox360, PlayStation 3, PC (Reviewed on Xbox360)&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/contributed/11951582425oONcRKHk3.jpg&quot;&gt; &lt;/img&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;2007 has been quite possibly the best year ever for first person shooters.&amp;nbsp; &lt;a href=&quot;/gamer/coop/reviews/article/halo_3/&quot;&gt;Halo 3&lt;/a&gt;, &lt;a href=&quot;/gamer/coop/reviews/article/the_orange_box_pc/&quot;&gt;Orange Box&lt;/a&gt;, &lt;a href=&quot;/gamer/coop/reviews/article/metroid_prime_corruption/&quot;&gt;Metroid Prime 3: Corruption&lt;/a&gt;, Medal of Honor: Airborne and &lt;a href=&quot;/gamer/coop/reviews/article/the_darkness/&quot;&gt;The Darkness&lt;/a&gt; are all top-flight action games that have received much deserved critical and consumer praise.&amp;nbsp; As good as these games have been, Call of Duty 4: Modern Warfare might just be the best of the bunch.&lt;br /&gt;&lt;br /&gt;Developer Infinity Ward, creators of the first two CoD games, has finally left behind the well-tread locales of Normandy, Stalingrad and Northern Africa for a more contemporary setting.&amp;nbsp; Modern Warfare takes advantage of real-world political tensions by setting its central conflict in the war-torn Middle East.&amp;nbsp; This is a welcome change of pace for the series and, given today&amp;rsquo;s international political climate, makes for a more relatable and intense experience for gamers, 99% of whom weren&amp;rsquo;t born until decades after the end of&amp;nbsp; &amp;ldquo;The Big One.&amp;rdquo;&amp;nbsp; In true Call of Duty form, the single-player campaign is told from the viewpoint of both a British SAS operative and a US Marine, but still manages to tell a cohesive story that takes players to diverse locales like Russian farmhouses, missile silos and sinking cargo ships.&amp;nbsp; The only knock against the single player campaign is that it&amp;rsquo;s very short, clocking in at around 6 hours for skilled players.&amp;nbsp; The brevity of the campaign is excusable, however, because it is so intense and packed with &lt;a href=&quot;/gamer/coop/blog/article/explosion_tuesday_wednesday_edition_/&quot;&gt;&amp;ldquo;Holy $#!t&amp;rdquo; moments&lt;/a&gt; from start to finish that you&amp;rsquo;ll scarcely have a chance to breathe during those 6 hours.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1195157757IXjbSbaH8x.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;As good as the campaign is, online multiplayer is where most players will spend the lion&amp;rsquo;s share of game time, and it will be time well spent.&amp;nbsp; Up to 18 players can join in on any of the 16 well-balanced maps for game types that range from free for all deathmatches to team based territory control.&amp;nbsp; In addition, the game mechanics can be tweaked to make the experience more &amp;ldquo;arcadey&amp;rdquo; with weapon pick-ups scattered around the maps, or more of a realistic simulation with one-hit kills.&amp;nbsp; Initially, players choose from a selection of pre-set character classes, each with their own weapon loadouts and &amp;ldquo;perks&amp;rdquo;, special abilities like extra health and the very cool ability to use a pistol as a last resort after you&amp;rsquo;ve been downed by your opponent.&amp;nbsp; After gaining enough experience points, though, you&amp;rsquo;ll be able to customize your own class, choosing your own primary and secondary weapons as well as your perks.&amp;nbsp; Getting those experience points is an extremely fun and satisfying experience.&amp;nbsp; You&amp;rsquo;ll get points for just about everything you do, from killing enemies to capturing control points to calling in support.&amp;nbsp; In addition, there are mini-achievements within individual games that give you special abilities.&amp;nbsp; For example, killing three straight enemies will enhance the abilities of your radar screen and killing five straight allows you to call in air strikes.&amp;nbsp; It&amp;rsquo;s a system reminiscent of the one found in Star Wars Battlefront II, but far more fleshed out and impactful.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1195157747vEYbPdqhal.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;Visually, Call of Duty 4 is simply stunning.&amp;nbsp; Character models and animations are first rate and every location in the game is rendered extremely well.&amp;nbsp; Lighting effects are subtle and effective, not an overblown bloom-fest like in so many recent games.&amp;nbsp; As is expected from a Call of Duty game, the audio is equally impressive.&amp;nbsp; Every weapon sounds exactly the way it should, thanks to the developer&amp;rsquo;s close relationship with military firearms experts.&amp;nbsp; Every bit of voice acting in the game is professionally done and convincing despite a lack of known actors.&amp;nbsp; Even ambient sounds are excellent, adding a level of immersion that makes the frantic pace of the game seem even more intense.&amp;nbsp; Controlling your soldiers is a joy as well. Tight controls have always been a hallmark of the Call of Duty series, and the fourth installment doesn&amp;rsquo;t disappoint.&amp;nbsp; Players can fire from the hip with some success, but aiming down the sights with the left trigger is encouraged and rewarded.&amp;nbsp; Likewise, while running and gunning is an option for some areas, strategic use of flanking and cover is almost a necessity in later more challenging levels.&amp;nbsp; In addition to the standard FPS gunplay, there are some well-implemented sequences that break up the pace a bit by putting you in control of guns mounted to various vehicles. The coolest of these sequences has you manning the weapons of an AC-130 gunship, providing support for ground troops.&amp;nbsp; The grainy, black and white presentation of this sequence makes it seem more like watching actual footage than playing a game, and it is perhaps the most jaw-dropping moment in a game full of jaw-dropping moments.&amp;nbsp; Character AI may be the only soft spot in the game&amp;rsquo;s otherwise bulletproof finish.&amp;nbsp; Your teammates will sometimes block doorways, stopping you from joining the action and your enemies will occasionally stand in the open, taking fire when cover options are readily available.&amp;nbsp; Its not a terrible problem, but in a game that is otherwise so polished, it is definitely a noticeable issue.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1195157734orMIw308il.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;From start to finish, Call of Duty 4: Modern Warfare is a five hundred mile per hour punch in the face that shouldn&amp;rsquo;t be missed by anyone who has ever enjoyed a shooter of any kind.&amp;nbsp; It doesn&amp;rsquo;t do anything terribly innovative, except in the multiplayer arena, but everything it does, it does almost perfectly.&amp;nbsp; It&amp;rsquo;s the best game in the series so far, probably the best military shooter available, and maybe the best game this year.&lt;/img&gt;&lt;/img&gt;&lt;/img&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/contributed/1179941567uPH4QkIKnO.jpg&quot; width=&quot;275&quot; height=&quot;175&quot;&gt;&lt;/img&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt; &lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; height=&quot;250&quot;&gt;&lt;/img&gt;&lt;/a&gt;</body>
  <category>review</category>
  <comment-counter type="integer">5</comment-counter>
  <created-at type="datetime">2007-11-15T15:38:50-05:00</created-at>
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  <last-comment type="datetime">2007-11-16T02:32:19-05:00</last-comment>
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  <published-at type="datetime">2007-11-15T15:38:50-05:00</published-at>
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  <review-rating type="float">9.0</review-rating>
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  <slug>call_of_duty_4_modern_warfare_xbox_360</slug>
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  <teaser>Hoo-Rah!</teaser>
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  <user-id type="integer">42</user-id>
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