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  <body>&lt;p&gt;&lt;strong&gt;Name: Carcassonne&lt;br /&gt;Genre: Board Game&lt;br /&gt;Platform: Xbox Live Arcade&lt;/strong&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1195486919yRaIcfdEdB.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;It seems almost silly.&amp;nbsp; I&amp;rsquo;ve got an Xbox 360, a technological tour-de-force that is capable of rendering the insane graphics of a Gears of War, the fluid animations of Assassin&amp;rsquo;s Creed and the massive game worlds of Oblivion and Mass Effect, and here I am staying up until 3:00 AM using it to play a German card game. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;Carcassonne is a digital translation of a popular strategy game that tasks players with building roads, castles, farms and monasteries by taking turns placing randomly selected square tiles.&amp;nbsp; There are 72 tiles in total, but only 24 unique types.&amp;nbsp; Tiles must be placed so that they connect to tiles with similar features on their bordering sides: roads must connect to roads, castles to castles, etc.&amp;nbsp; Points are scored when you place one of your followers on these types of terrain to claim it.&amp;nbsp; Completing a road or castle with one or more followers on/in it will immediately score you double points, plus return the follower to your stable.&amp;nbsp; You still score some points for incomplete castles and roads, but they are not counted until the end of the game and only count half as much as completed structures.&amp;nbsp; The exception to these rules are the farms.&amp;nbsp; Placing a follower in a field, a blank area of a tile, makes him a farmer.&amp;nbsp; Once a farmer is placed, he cannot be removed and does not score points until the game is over.&amp;nbsp; Farms score points according to how many castles they border at the end of the game.&amp;nbsp; This end-of-game scoring system creates some seriously tense situations where players have no idea who is really winning the game until the final tally ends.&amp;nbsp; The rules sound complicated, but are actually very intuitive in practice while making for some truly complex strategic gameplay.&amp;nbsp; (I do, however, recommend playing through the tutorial before testing&amp;nbsp; your skils in ranked play.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195486908Se27JcLKgl.jpg&quot; height=&quot;250&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Scores mean almost nothing until the end of the game&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;From a presentation standpoint, Carcassonne is a bit stripped down. Visually simple without too many bells and whistles, the graphics are functional and clear without bothering to try to impress.&amp;nbsp; The game board is static 2d, but when castles are completed a nice looking 3d pop up of the structure rises from the ground offering a satisfying feeling of accomplishment. Sound design is minimal with two or three rejected Oblivion tracks looping innocuously in the background.&amp;nbsp; Slick visuals and audio are certainly not why anyone is playing this game, however, and with the exception of the bland music, there isn&amp;rsquo;t much that could have been improved here that would make the game any better to play.&lt;br /&gt;&lt;br /&gt;Carcassonne on XBLA is mostly designed for online play and supports up to 5 players per session.&amp;nbsp; The more people you play with, the more complex and deep the game becomes, but a 2-player game offers its own set of strategies and challenges, so regardless of the player count the game is enjoyable and different every time you play.&amp;nbsp; Matchmaking is generally veryquick and efficient, usually connecting players in under 30 seconds.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195486894N2mShADWPG.jpg&quot; height=&quot;250&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The random nature of the tiles makes for some interesting castle shapes.&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;In celebration of the 5th anniversary of Xbox Live, Microsoft offered Carcassonne free for 48 hours, but sadly, that window of opportunity has closed.&amp;nbsp; 800 Microsoft Points ($10 real money) will get you the full version of the game now or you can play the trial version for free.&amp;nbsp; It&amp;rsquo;s certainly not a game for everyone, and if you&amp;rsquo;re looking for action or story-based gameplay, you&amp;rsquo;d be better off skipping this one.&amp;nbsp; Strategy fans, on the other hand, will definitely find reason to spend some time on their high-powered machine playing this low tech gem.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt; &lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; height=&quot;250&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">7</comment-counter>
  <created-at type="datetime">2007-11-19T13:03:01-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: Carcassonne&lt;br /&gt;
Genre: Board Game&lt;br /&gt;
Platform: Xbox Live Arcade&lt;/strong&gt;&lt;br /&gt;
&lt;img src=&quot;/contributed/1195486919yRaIcfdEdB.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
It seems almost silly.&amp;nbsp; I&amp;rsquo;ve got an Xbox 360, a technological tour-de-force that is capable of rendering the insane graphics of a Gears of War, the fluid animations of Assassin&amp;rsquo;s Creed and the massive game worlds of Oblivion and Mass Effect, and here I am staying up until 3:00 AM using it to play a German card game. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Carcassonne is a digital translation of a popular strategy game that tasks players with building roads, castles, farms and monasteries by taking turns placing randomly selected square tiles.&amp;nbsp; There are 72 tiles in total, but only 24 unique types.&amp;nbsp; Tiles must be placed so that they connect to tiles with similar features on their bordering sides: roads must connect to roads, castles to castles, etc.&amp;nbsp; Points are scored when you place one of your followers on these types of terrain to claim it.&amp;nbsp; Completing a road or castle with one or more followers on/in it will immediately score you double points, plus return the follower to your stable.&amp;nbsp; You still score some points for incomplete castles and roads, but they are not counted until the end of the game and only count half as much as completed structures.&amp;nbsp; The exception to these rules are the farms.&amp;nbsp; Placing a follower in a field, a blank area of a tile, makes him a farmer.&amp;nbsp; Once a farmer is placed, he cannot be removed and does not score points until the game is over.&amp;nbsp; Farms score points according to how many castles they border at the end of the game.&amp;nbsp; This end-of-game scoring system creates some seriously tense situations where players have no idea who is really winning the game until the final tally ends.&amp;nbsp; The rules sound complicated, but are actually very intuitive in practice while making for some truly complex strategic gameplay.&amp;nbsp; (I do, however, recommend playing through the tutorial before testing&amp;nbsp; your skils in ranked play.)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195486908Se27JcLKgl.jpg&quot; height=&quot;250&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Scores mean almost nothing until the end of the game&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
From a presentation standpoint, Carcassonne is a bit stripped down. Visually simple without too many bells and whistles, the graphics are functional and clear without bothering to try to impress.&amp;nbsp; The game board is static 2d, but when castles are completed a nice looking 3d pop up of the structure rises from the ground offering a satisfying feeling of accomplishment. Sound design is minimal with two or three rejected Oblivion tracks looping innocuously in the background.&amp;nbsp; Slick visuals and audio are certainly not why anyone is playing this game, however, and with the exception of the bland music, there isn&amp;rsquo;t much that could have been improved here that would make the game any better to play.&lt;br /&gt;
&lt;br /&gt;
Carcassonne on XBLA is mostly designed for online play and supports up to 5 players per session.&amp;nbsp; The more people you play with, the more complex and deep the game becomes, but a 2-player game offers its own set of strategies and challenges, so regardless of the player count the game is enjoyable and different every time you play.&amp;nbsp; Matchmaking is generally veryquick and efficient, usually connecting players in under 30 seconds.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1195486894N2mShADWPG.jpg&quot; height=&quot;250&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The random nature of the tiles makes for some interesting castle shapes.&amp;nbsp;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
In celebration of the 5th anniversary of Xbox Live, Microsoft offered Carcassonne free for 48 hours, but sadly, that window of opportunity has closed.&amp;nbsp; 800 Microsoft Points ($10 real money) will get you the full version of the game now or you can play the trial version for free.&amp;nbsp; It&amp;rsquo;s certainly not a game for everyone, and if you&amp;rsquo;re looking for action or story-based gameplay, you&amp;rsquo;d be better off skipping this one.&amp;nbsp; Strategy fans, on the other hand, will definitely find reason to spend some time on their high-powered machine playing this low tech gem.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.tkqlhce.com/click-2481309-10416249&quot;&gt;&lt;img src=&quot;http://www.awltovhc.com/image-2481309-10416249&quot; height=&quot;250&quot; alt=&quot;Video Game Rentals Delivered&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8531</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">1212</id>
  <last-comment type="datetime">2007-11-20T03:28:52-05:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2007-11-19T13:03:01-05:00</published-at>
  <release-id type="integer">10936</release-id>
  <review-rating type="float">7.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>carcassonne_xbox_live_arcade</slug>
  <state>published</state>
  <teaser>&amp;quot;There are no rules of architecture for a castle in the clouds.&amp;quot;</teaser>
  <title>Carcassonne - Xbox 360</title>
  <updated-at type="datetime">2009-04-28T00:38:00-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
