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  <body>&lt;p&gt;&lt;img src=&quot;/contributed/12521095112jUnNh7qgg.jpg&quot; height=&quot;349&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Whenever the Final Fantasy series is mentioned, the genres that immediately spring to mind are RPGs and tactics.&amp;nbsp; After kart racers and pinball sims, quite possibly the last genre that the franchise evokes is 2-player fighting games.&amp;nbsp; That didn&amp;rsquo;t stop Square Enix from releasing &lt;i&gt;Dissidia Final Fantasy&lt;/i&gt;, a 3D head-to-head fighter in the vein of &lt;i&gt;Power Stone&lt;/i&gt;.&amp;nbsp; While it provides plenty of fan-service, the core fighting mechanics and game structure leave much to be desired.&lt;!--pagebreak--&gt;&lt;/p&gt;
&lt;p&gt;Drawing from every core Final Fantasy game from the original to &lt;i&gt;Final Fantasy X&lt;/i&gt;, &lt;i&gt;Dissidia&lt;/i&gt; pits 22 characters (12 unlockable) against each other to finally answer the questions of &amp;ldquo;Who Would Win In A Fight?&amp;rdquo;&amp;nbsp; Battles take place in fully 3D levels, many of which include destructible elements and vertically varied environments.&amp;nbsp; In addition to commands for jumping, running up walls, dodging, and blocking, &lt;i&gt;Dissidia&lt;/i&gt; features two entirely different attack types.&amp;nbsp; Attacks mapped to the circle button sap your opponent&amp;rsquo;s &amp;ldquo;Bravery,&amp;rdquo; a stat that determines how much damage your square button attacks do.&amp;nbsp; As you sap Bravery, your Bravery increases, allowing you to do more and more powerful attacks.&amp;nbsp; Once you actually land a damaging attack, your Bravery returns to zero.&amp;nbsp; This makes fights play out as oddly paced tug-of-wars, the outcomes of which can sometimes be determined by a single attack.&amp;nbsp; Slowly building up your Bravery, only to suddenly lose because of a few fluke attacks can be extremely frustrating.&amp;nbsp; Likewise, destroying your opponent in seconds because you happened to land the first few shots makes victories feel cheap and meaningless.&amp;nbsp; These pacing flaws may have been excusable if the fighting engine itself was well executed.&amp;nbsp; Unfortunately, that isn&amp;rsquo;t the case.&amp;nbsp; The camera is unreliable, and the relatively shallow fighting mechanics are often unresponsive.&amp;nbsp; Implementing any sort of strategy can be extremely difficult due to some sketchy collision detection and levels that seem far too large for a two-character fight.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1252110014biRVJJzYXl.jpg&quot; height=&quot;272&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The saving grace of fighting is the variety of powerful, insanely dramatic special attacks.&amp;nbsp; Every character has multiple specials, and almost every character&amp;rsquo;s special attacks are based on those from their original game, further enhancing the game&amp;rsquo;s fan-service appeal and keeping each character true to their roots.&amp;nbsp; When these attacks are initiated, they are followed by a button-pressing mini-game (different for each character), and then a spectacular in-game cut-scene showing the attack carried out, and feature incredible light and particle effects.&amp;nbsp; They are easily the game&amp;rsquo;s most impressive feature.&lt;/p&gt;
&lt;p&gt;RPG fans will be happy to know that &lt;i&gt;Dissidia&lt;/i&gt; features a robust upgrade system.&amp;nbsp; Tons of weapons, armor, and new attack types can be unlocked or purchased, and even shared between characters.&amp;nbsp; These upgrades, including fighters&amp;rsquo; overall experience levels, carry over to the online versus mode.&amp;nbsp; In a tight-knit group of friends who all have PSPs and all have &lt;i&gt;Dissidia&lt;/i&gt;, this could be an awesome thing.&amp;nbsp; Unfortunately, that accounts for about 0.01% of the gaming market.&amp;nbsp; The rest of us will likely never use the feature, but at least it seems to work well for what it is.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1252110021PRBhPmyYpp.jpg&quot; height=&quot;272&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Arcade mode pits players against a pre-set lineup of opponents, while Quick mode allows you to choose your fighter, your opponent, and a few options like opponent level and behavior, but the meat of the game is in Story Mode.&amp;nbsp; Each heroic character has a unique story arc that addresses the paper-thin plot of the game at large, which is played out through in-game cinematic scenes between levels.&amp;nbsp; If you&amp;rsquo;re a fan of Final Fantasy&amp;rsquo;s particular brand of angsty, melodramatic storytelling, &lt;i&gt;Dissidia&lt;/i&gt;&amp;rsquo;s mopey soul searching should be right up your alley, but many gamers will likely skip the overwrought scenes. Rather than simply presenting a series of fights, one after another, Story mode plays out through board game-like levels that employ the faintest hint of strategy.&amp;nbsp; These level layouts feel a bit dinky, but add a welcome element of strategy.&lt;/p&gt;
&lt;p&gt;For all its faults, &lt;i&gt;Dissidia Final Fantasy&lt;/i&gt; is a very nice looking game.&amp;nbsp; Character models, including alternate costumes, are highly faithful to the characters, and each fighter moves and fights the way fans expect them to.&amp;nbsp; More importantly, the varied, over-the-top special attacks are some of the most impressive effects ever seen on a PSP screen.&amp;nbsp; It&amp;rsquo;s a shame that the environments are so sparse and underwhelming, because otherwise, &lt;i&gt;Dissidia&lt;/i&gt; would be one of the most visually remarkable titles on the system.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1252110030NTYJ5nPbIR.jpg&quot; height=&quot;272&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Dissidia Final Fantasy&lt;/i&gt; offers an enormous amount of content for Final Fantasy fans, but fails to deliver an engaging or satisfying fighting experience.&amp;nbsp; It feels like if Square Enix had taken some cues from other successful fighting franchises instead of trying to do everything their own way, and included their own excellent upgrade system, &lt;i&gt;Dissidia&lt;/i&gt; could have been an unforgettable fighting experience.&amp;nbsp; Instead, it feels like the publisher did everything they could to flout convention, creating a unique, but deeply flawed game that feels more like the grinding sections of Final Fantasy games than the epic boss fights.&amp;nbsp; There&amp;rsquo;s more than enough fan-service to please even the most hardcore &amp;ldquo;Chocobites,&amp;rdquo; but everyone else will find a game that, based solely on the strength of its gameplay, is average at best.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1239819862Bhc2x2btRr.jpg&quot; height=&quot;125&quot; alt=&quot;&quot; width=&quot;245&quot; /&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2009-09-04T20:17:24-04:00</created-at>
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  <excerpt>&lt;p&gt;&lt;img src=&quot;/contributed/12521095112jUnNh7qgg.jpg&quot; height=&quot;349&quot; alt=&quot;&quot; width=&quot;620&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Whenever the Final Fantasy series is mentioned, the genres that immediately spring to mind are RPGs and tactics.&amp;nbsp; After kart racers and pinball sims, quite possibly the last genre that the franchise evokes is 2-player fighting games.&amp;nbsp; That didn&amp;rsquo;t stop Square Enix from releasing &lt;i&gt;Dissidia Final Fantasy&lt;/i&gt;, a 3D head-to-head fighter in the vein of &lt;i&gt;Power Stone&lt;/i&gt;.&amp;nbsp; While it provides plenty of fan-service, the core fighting mechanics and game structure leave much to be desired.&lt;/p&gt;

</excerpt>
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  <last-comment type="datetime">2009-10-05T02:13:14-04:00</last-comment>
  <platform-id type="integer">10</platform-id>
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  <published-at type="datetime">2009-09-04T20:17:24-04:00</published-at>
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  <slug>dissidia_final_fantasy</slug>
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  <teaser>Who Would Win In A Fight?</teaser>
  <title>Dissidia Final Fantasy - PSP</title>
  <updated-at type="datetime">2009-10-05T02:13:14-04:00</updated-at>
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